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General Tabletop Discussion
*TTRPGs General
Roles - do they work?
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<blockquote data-quote="Voadam" data-source="post: 4659128" data-attributes="member: 2209"><p>True, healing and buffing are not the same. </p><p></p><p>Healing does not make you do your job better, it means you can get back to doing your job after being impaired and do your job longer in combat. Healing never increases you over your baseline.</p><p></p><p>Buffing can make you do your job better. Hit harder, be more accurate, attack more often, move quicker, etc. With buffing you go above your baseline.</p><p></p><p>I think you could conceptually lump these two into the same role as 4e did or separate them out into their own roles. 3e's Mini handbook had a healer class and the marshall, for example which both seem conceptually to be viable classes for a group in combat.</p></blockquote><p></p>
[QUOTE="Voadam, post: 4659128, member: 2209"] True, healing and buffing are not the same. Healing does not make you do your job better, it means you can get back to doing your job after being impaired and do your job longer in combat. Healing never increases you over your baseline. Buffing can make you do your job better. Hit harder, be more accurate, attack more often, move quicker, etc. With buffing you go above your baseline. I think you could conceptually lump these two into the same role as 4e did or separate them out into their own roles. 3e's Mini handbook had a healer class and the marshall, for example which both seem conceptually to be viable classes for a group in combat. [/QUOTE]
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