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General Tabletop Discussion
*TTRPGs General
Roles - do they work?
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<blockquote data-quote="ProfessorPain" data-source="post: 4659145" data-attributes="member: 82012"><p>Being able to shift adjacent allies is one of my fighters key powers; so I end up using it a lot. </p><p> </p><p>This is a fair assesment. Though I think the narrow range of abilities are built around the role concept, so I do feel limited in my role as defender. So I think the role concept is somewhat to blame, as well as too much emphasis on balance (I often feel like my guy ends up equally powerful no matter what choices I make, and I guess I feel like the choices I make at character creation and as I level should be important.) Honestly with the fighter, my biggest complaint would be they don't really have striker potential. In 4E terms, I saw the fighter as a perfect blend of defender and striker. In my mind would have been better if they had fused those roles.</p></blockquote><p></p>
[QUOTE="ProfessorPain, post: 4659145, member: 82012"] Being able to shift adjacent allies is one of my fighters key powers; so I end up using it a lot. This is a fair assesment. Though I think the narrow range of abilities are built around the role concept, so I do feel limited in my role as defender. So I think the role concept is somewhat to blame, as well as too much emphasis on balance (I often feel like my guy ends up equally powerful no matter what choices I make, and I guess I feel like the choices I make at character creation and as I level should be important.) Honestly with the fighter, my biggest complaint would be they don't really have striker potential. In 4E terms, I saw the fighter as a perfect blend of defender and striker. In my mind would have been better if they had fused those roles. [/QUOTE]
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