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*TTRPGs General
Roles - do they work?
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<blockquote data-quote="yesnomu" data-source="post: 4659274" data-attributes="member: 77306"><p>Therein lies "rules mastery" and catering towards the more experienced players. It's the attitude that got us worthless (or at least, mostly worthless) feats like Dodge or Toughness in the 3.5 PHB. </p><p></p><p>Suboptimal choices are a waste of ink and paper, and I don't want them anywhere near my books. I'd ideally like to be able to pick options at random, and not end up too much worse than a focused, planned build.</p><p></p><p>Also, if you want your Fighter to do a lot of damage and not protect allies, why aren't you a Barbarian/Ranger/Brutal Rogue? There are plenty of classes that do high melee damage.</p></blockquote><p></p>
[QUOTE="yesnomu, post: 4659274, member: 77306"] Therein lies "rules mastery" and catering towards the more experienced players. It's the attitude that got us worthless (or at least, mostly worthless) feats like Dodge or Toughness in the 3.5 PHB. Suboptimal choices are a waste of ink and paper, and I don't want them anywhere near my books. I'd ideally like to be able to pick options at random, and not end up too much worse than a focused, planned build. Also, if you want your Fighter to do a lot of damage and not protect allies, why aren't you a Barbarian/Ranger/Brutal Rogue? There are plenty of classes that do high melee damage. [/QUOTE]
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