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Roles - do they work?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4659346" data-attributes="member: 710"><p>Your choices matter because they change _how_ you solve the tasks ahead. </p><p>It matters a great deal whether you use a Bow or two weapons to kill your enemies. Just like it matters whether you convince the Lord to aid you by diplomacy or by making threats against his life. </p><p>It results in different stories being told. </p><p></p><p>And of course, your choices can also affect the difficulty of individual encounters - a character build for ranged combat will fare great in the wilderness, but if he's limited to close quarters, he might feel weaker. While the Fighter just loves to stand at the door and keep the enemies at bay. </p><p></p><p></p><p></p><p>Do you want suboptimal choices in your game or not? Or do you want them to exist, but the choices you make never suboptimal? Because making a ranged fighter in 4E is suboptimal. You give up most if not all his powers. </p><p>In all editions of D&D, it was difficult to build a wizard (or magic-user) to become a healer. The design motivation behind this changed over time, of course.</p><p></p><p></p><p>Maybe because the Ogre doesn't like to get hurt. Overall, it is because it's a net win for the party. The party deals 1[W]+Fighters STR damage, while the Ogre deals 2d10+5 (guesstimate) damage to the Rogue. (multiplied by hit probability yaddayaddayadda). If he had attacked the fighter, he had dealt 2d10+5 damage and the party wouldn't have dealt any damage. Of course, the Rogue will feel the 2d10+5 stronger then the Fighter, but does he feel it 1[W]+STR stronger? </p><p></p><p>For specific scenarios, we might actually be able to calculate precisely which option is better. But most of the time, we will have to go by our gut - and incidentally, it's the Ogers gut that the Fighter strikes at, to mangle our metaphors further. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4659346, member: 710"] Your choices matter because they change _how_ you solve the tasks ahead. It matters a great deal whether you use a Bow or two weapons to kill your enemies. Just like it matters whether you convince the Lord to aid you by diplomacy or by making threats against his life. It results in different stories being told. And of course, your choices can also affect the difficulty of individual encounters - a character build for ranged combat will fare great in the wilderness, but if he's limited to close quarters, he might feel weaker. While the Fighter just loves to stand at the door and keep the enemies at bay. Do you want suboptimal choices in your game or not? Or do you want them to exist, but the choices you make never suboptimal? Because making a ranged fighter in 4E is suboptimal. You give up most if not all his powers. In all editions of D&D, it was difficult to build a wizard (or magic-user) to become a healer. The design motivation behind this changed over time, of course. Maybe because the Ogre doesn't like to get hurt. Overall, it is because it's a net win for the party. The party deals 1[W]+Fighters STR damage, while the Ogre deals 2d10+5 (guesstimate) damage to the Rogue. (multiplied by hit probability yaddayaddayadda). If he had attacked the fighter, he had dealt 2d10+5 damage and the party wouldn't have dealt any damage. Of course, the Rogue will feel the 2d10+5 stronger then the Fighter, but does he feel it 1[W]+STR stronger? For specific scenarios, we might actually be able to calculate precisely which option is better. But most of the time, we will have to go by our gut - and incidentally, it's the Ogers gut that the Fighter strikes at, to mangle our metaphors further. ;) [/QUOTE]
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