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General Tabletop Discussion
*TTRPGs General
Roles - do they work?
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<blockquote data-quote="Spatula" data-source="post: 4659353" data-attributes="member: 2198"><p>You are wrong.</p><p></p><p></p><p></p><p>As Mustrum_Ridcully pointed out, that's not even true of the PHB classes, most of which are dual-role as well. It's just not explicitly called out, as it is with the newer classes.</p><p></p><p>Fighter - can function as a striker (while still being a defender!) with a big weapon and a focus on the high-damage exploits. This applies to any class that can use big weapons, actually (warlord, paladin, etc.).</p><p>Cleric & Warlord - both have some defender powers & paragon paths. Clerics also have a bunch of battlefield control (i.e. controller) prayers.</p><p>Paladin - is basically a defender/leader.</p><p></p><p>and so on. The strikers, for the most part, seem to be the only ones without much flexibility.</p><p></p><p>Barbarian.</p><p></p><p>Yes, you could probably split healing & buffing into two different roles. Healing isn't a terribly interesting schtick in its own right, though (see: the Healer class) which is possibly why they combined them.</p><p></p><p>Certainly in the leader classes we've seen so far, there are ranges of ability - all leaders have a healing word-like power, but they're not all equally effective. And the playtest artificer, at least, has an ability that it can use in place of its healing infusion (gives temp HP, as I recall), meaning you could possibly ditch healing from the class altogether.</p></blockquote><p></p>
[QUOTE="Spatula, post: 4659353, member: 2198"] You are wrong. As Mustrum_Ridcully pointed out, that's not even true of the PHB classes, most of which are dual-role as well. It's just not explicitly called out, as it is with the newer classes. Fighter - can function as a striker (while still being a defender!) with a big weapon and a focus on the high-damage exploits. This applies to any class that can use big weapons, actually (warlord, paladin, etc.). Cleric & Warlord - both have some defender powers & paragon paths. Clerics also have a bunch of battlefield control (i.e. controller) prayers. Paladin - is basically a defender/leader. and so on. The strikers, for the most part, seem to be the only ones without much flexibility. Barbarian. Yes, you could probably split healing & buffing into two different roles. Healing isn't a terribly interesting schtick in its own right, though (see: the Healer class) which is possibly why they combined them. Certainly in the leader classes we've seen so far, there are ranges of ability - all leaders have a healing word-like power, but they're not all equally effective. And the playtest artificer, at least, has an ability that it can use in place of its healing infusion (gives temp HP, as I recall), meaning you could possibly ditch healing from the class altogether. [/QUOTE]
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