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Roles - do they work?
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<blockquote data-quote="ProfessorPain" data-source="post: 4659426" data-attributes="member: 82012"><p>I want my choices to impact outcomes, not flavor. </p><p> </p><p> </p><p> </p><p></p><p> </p><p>I want suboptimal choices and optimal ones. So for the ranged example; i don't just want the option to make a crappy ranged fighter; I want to be able to create either a crappy or stellar ranged fighter depending on the choices I make. </p><p> </p><p>I understand that certain classes wont lend themselves some concepts. The wizard is a good example. But I don't see anything about firing a bow really well that is outside of the fighter concept. Even if it were; I could always take a few levels in ranger if I want my fighter to be a better ranged attacker, and a few levels in Cleric if I want my wizard to heal (in previous editions).</p></blockquote><p></p>
[QUOTE="ProfessorPain, post: 4659426, member: 82012"] I want my choices to impact outcomes, not flavor. I want suboptimal choices and optimal ones. So for the ranged example; i don't just want the option to make a crappy ranged fighter; I want to be able to create either a crappy or stellar ranged fighter depending on the choices I make. I understand that certain classes wont lend themselves some concepts. The wizard is a good example. But I don't see anything about firing a bow really well that is outside of the fighter concept. Even if it were; I could always take a few levels in ranger if I want my fighter to be a better ranged attacker, and a few levels in Cleric if I want my wizard to heal (in previous editions). [/QUOTE]
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