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Roles - do they work?
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<blockquote data-quote="yesnomu" data-source="post: 4660404" data-attributes="member: 77306"><p>Well, that's totally legitimate, but now you're moving away from the class-based system entirely, and onto something more like HERO or GURPS. Building the classes you want out of the options available. That, of course, has its pros and cons, as does a more focused class system.</p><p></p><p>4e has a tightly focused class system to fulfill its goals of having every member of the party useful and able to fill a role in combat. If you don't see those goals as legitimate or don't want to have the system built around them, then of course 4e won't have turned out the way you wanted it.</p><p></p><p>Allowing characters to freely take powers from outside their role diminishes their ability to fill it, and makes them more of a Jack-of-all-Trades. They may still be an effective character, but they're less dependent on their party to cover their weak points and less effective at their primary role, which makes them (somewhat) less useful to the party. Both of these are against the goals of the system, so taking powers from other classes is restricted.</p><p></p><p>It all comes down to the goals of the system, what you want the system to do for you. I think 4e has accomplished its goals extremely well, which is both a good and a bad thing for the game's appeal towards gamers.</p></blockquote><p></p>
[QUOTE="yesnomu, post: 4660404, member: 77306"] Well, that's totally legitimate, but now you're moving away from the class-based system entirely, and onto something more like HERO or GURPS. Building the classes you want out of the options available. That, of course, has its pros and cons, as does a more focused class system. 4e has a tightly focused class system to fulfill its goals of having every member of the party useful and able to fill a role in combat. If you don't see those goals as legitimate or don't want to have the system built around them, then of course 4e won't have turned out the way you wanted it. Allowing characters to freely take powers from outside their role diminishes their ability to fill it, and makes them more of a Jack-of-all-Trades. They may still be an effective character, but they're less dependent on their party to cover their weak points and less effective at their primary role, which makes them (somewhat) less useful to the party. Both of these are against the goals of the system, so taking powers from other classes is restricted. It all comes down to the goals of the system, what you want the system to do for you. I think 4e has accomplished its goals extremely well, which is both a good and a bad thing for the game's appeal towards gamers. [/QUOTE]
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