Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Roles - do they work?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Scars Unseen" data-source="post: 4660625" data-attributes="member: 10196"><p>That is one way of looking at it.</p><p></p><p>On the other hand, if you want to stick to WotC material(and I'm assuming you do if you are squeamish about writing a build into the existing framework) then you should realize that your solution to #1 is a short term solution. Eventually WotC is going to cover many different character concepts, and if they stick to their roles, that means class glut. There is going to be a certain amount of that in any case, but when you have two roles with similar themes(look at how similar yet different Spatula's suggestion was to mine) you are going to have pointless separation. </p><p></p><p>The only reason that the classes are tied into a single role is because WotC said so. That's fine for the RPGA, but in your own group you are allowed to house rule away anything that doesn't make sense for your group. The existence of coherent roles makes sense to me, but ironclad association with classes does not when you already have a system for division within the classes for different themes.</p><p></p><p>By the way, #1 and #3 aren't as different situations as you make them out to be. As I pointed out before, If you wanted to be lazy about it you could simply take the exploits from another class and change the fluff and applicable attributes for each power. That would actually work out better than your suggestion since my concept of a duelist has no need for the ranger fighting styles or prime shot, and mark fits the concept better than hunter's quarry.</p></blockquote><p></p>
[QUOTE="Scars Unseen, post: 4660625, member: 10196"] That is one way of looking at it. On the other hand, if you want to stick to WotC material(and I'm assuming you do if you are squeamish about writing a build into the existing framework) then you should realize that your solution to #1 is a short term solution. Eventually WotC is going to cover many different character concepts, and if they stick to their roles, that means class glut. There is going to be a certain amount of that in any case, but when you have two roles with similar themes(look at how similar yet different Spatula's suggestion was to mine) you are going to have pointless separation. The only reason that the classes are tied into a single role is because WotC said so. That's fine for the RPGA, but in your own group you are allowed to house rule away anything that doesn't make sense for your group. The existence of coherent roles makes sense to me, but ironclad association with classes does not when you already have a system for division within the classes for different themes. By the way, #1 and #3 aren't as different situations as you make them out to be. As I pointed out before, If you wanted to be lazy about it you could simply take the exploits from another class and change the fluff and applicable attributes for each power. That would actually work out better than your suggestion since my concept of a duelist has no need for the ranger fighting styles or prime shot, and mark fits the concept better than hunter's quarry. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Roles - do they work?
Top