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General Tabletop Discussion
*TTRPGs General
Roles - do they work?
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<blockquote data-quote="Khuxan" data-source="post: 4660686" data-attributes="member: 38801"><p>I'd recommend fighter. Nowhere here do you mention light armor, but I believe you said that elsewhere, so go for <em>Martial Power's</em> the tempest fighter or stick with the dual-wielding ranger. I think the tempest fighter is the best fit, so we'll go with that.</p><p></p><p>The core fighter's combat challenge ability covers being able to lock down a single opponent. Improved Initiative for quick, deadly attacks, <em>dual strike</em> and <em>footwork lure</em> cover locking someone in single combat and striking viciously at him or her. <em>No opening</em> or <em>defensive stance</em> (<em>Martial Power</em>) covers parries and for ripostes <em>rain of steel</em> and <em>last ditch evasion<em> are obvious choices. The aptly named <em>parry and riposte</em> (<em>Martial Power</em>) also covers a duellist's parries and ripostes. </em></em></p><p><em><em></em></em></p><p><em><em>If you're not after a light armor fighter, ditch tempest fighter and <em>dual strike</em> and go for a big two-hander that does plenty of damage. That way, you can mix defender and striker. </em></em></p><p><em><em></em></em></p><p><em><em>I had a lot of fun building this duellist. I think any of the core fighter paragon paths suit it. There may be some paths in <em>Martial Power</em> too. I was tempted to multiclass rogue because it has some counterattack powers, but I realised I didn't need them.</em></em></p><p><em><em></em></em></p><p><em><em></em></em></p><p><em><em></em></em></p><p><em><em>I think I understand what you're saying, but I think you're underestimating the flexibility of classes. You wanted a duellist that could both lock-down a single enemy (defender) and dish out plenty of damage (striker) - which does, indeed, transcend the role system. However, classes are flexible enough that you can build a duelist out of a fighter that mixes two of the roles effectively.</em></em></p></blockquote><p></p>
[QUOTE="Khuxan, post: 4660686, member: 38801"] I'd recommend fighter. Nowhere here do you mention light armor, but I believe you said that elsewhere, so go for [i]Martial Power's[/i] the tempest fighter or stick with the dual-wielding ranger. I think the tempest fighter is the best fit, so we'll go with that. The core fighter's combat challenge ability covers being able to lock down a single opponent. Improved Initiative for quick, deadly attacks, [i]dual strike[/i] and [i]footwork lure[/i] cover locking someone in single combat and striking viciously at him or her. [i]No opening[/i] or [i]defensive stance[/i] ([i]Martial Power[/i]) covers parries and for ripostes [i]rain of steel[/i] and [i]last ditch evasion[i] are obvious choices. The aptly named [i]parry and riposte[/i] ([i]Martial Power[/i]) also covers a duellist's parries and ripostes. If you're not after a light armor fighter, ditch tempest fighter and [i]dual strike[/i] and go for a big two-hander that does plenty of damage. That way, you can mix defender and striker. I had a lot of fun building this duellist. I think any of the core fighter paragon paths suit it. There may be some paths in [i]Martial Power[/i] too. I was tempted to multiclass rogue because it has some counterattack powers, but I realised I didn't need them. I think I understand what you're saying, but I think you're underestimating the flexibility of classes. You wanted a duellist that could both lock-down a single enemy (defender) and dish out plenty of damage (striker) - which does, indeed, transcend the role system. However, classes are flexible enough that you can build a duelist out of a fighter that mixes two of the roles effectively.[/i][/i] [/QUOTE]
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