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Roles - do they work?
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<blockquote data-quote="yesnomu" data-source="post: 4663097" data-attributes="member: 77306"><p>Re-fluff it. Say, "it's not fire making that light, it's my magical Light spell!" That's if you can't get it normally.</p><p> </p><p> </p><p>Lamenting is boring, real men (and women) take action! If you are unhappy with your character, change it! Make what you want to make!</p><p></p><p>Also, the bolded part is simply crazy. You're asking for fluff changes for one character, yourself. You're not min-maxing, you aren't lording power over other characters. You're creating a "class" that isn't in 4e now, putting fluff of one class with the mechanics of another. Your class takes (for example) the effects of the powers from the Warlock list, but instead of a pact you study magic. You use the inherent magic of the broken life-thread to perform some magical effect (the pact boon). Your powers aren't curses, they're spells that happen to be single-target. You get the idea, hopefully.</p><p></p><p>Every player has the right to be satisfied with their game system. If they aren't, it isn't unreasonable in the slightest to change the fluff to suit them. As long as power levels aren't affected, a GM shouldn't have any problem at all.</p></blockquote><p></p>
[QUOTE="yesnomu, post: 4663097, member: 77306"] Re-fluff it. Say, "it's not fire making that light, it's my magical Light spell!" That's if you can't get it normally. Lamenting is boring, real men (and women) take action! If you are unhappy with your character, change it! Make what you want to make! Also, the bolded part is simply crazy. You're asking for fluff changes for one character, yourself. You're not min-maxing, you aren't lording power over other characters. You're creating a "class" that isn't in 4e now, putting fluff of one class with the mechanics of another. Your class takes (for example) the effects of the powers from the Warlock list, but instead of a pact you study magic. You use the inherent magic of the broken life-thread to perform some magical effect (the pact boon). Your powers aren't curses, they're spells that happen to be single-target. You get the idea, hopefully. Every player has the right to be satisfied with their game system. If they aren't, it isn't unreasonable in the slightest to change the fluff to suit them. As long as power levels aren't affected, a GM shouldn't have any problem at all. [/QUOTE]
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