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Roles - do they work?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4666288" data-attributes="member: 710"><p>Because you're a special snowflake? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I think it has a lot to do with the fact that you want very specific things, and not just the general theme. </p><p></p><p>3E sometimes made this easier. You want cantrip - multiclass with Wizard. Maybe your character was a little gimped afterwards, but you got your Cantrips out of the deal (oh, and some 1st level spells). </p><p></p><p>Want some more skills? Multiclass with Rogue. Oh, and you also get sneak attack. Neat, but maybe not what you _really_ needed to make your concept work. (Rogue/Paladin anyone? Sure, Sneak Attack doesn't violate the Code or anything, but if I could just get some skills, I'd be fine with it, too.)</p><p>Want Fast Movement? Pick up a level of Barbarian. You didn't want to rage, but okay, now you can. </p><p></p><p>And of course, this could also be used for some nice "optimized" combos. Pick up a level of Barbarian to get Rage for cheap and then take levels in Fighter and/or Range, use one of your regular feats for Extra Rage. </p><p></p><p>These extreme aspects are gone in 4E. Of course, mostly because of the latter, getting benefits from the front-loaded classes. 4E still has a lot of front-loading, and the designers recognized that this front-loading just doesn't work with the 3E multiclassing system, but it is required to make classes different from each other. (Especially if they all use the same resource management system. Though that is also incompatible with the 3E multiclassing system, at least with the Core Systems...)</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4666288, member: 710"] Because you're a special snowflake? ;) I think it has a lot to do with the fact that you want very specific things, and not just the general theme. 3E sometimes made this easier. You want cantrip - multiclass with Wizard. Maybe your character was a little gimped afterwards, but you got your Cantrips out of the deal (oh, and some 1st level spells). Want some more skills? Multiclass with Rogue. Oh, and you also get sneak attack. Neat, but maybe not what you _really_ needed to make your concept work. (Rogue/Paladin anyone? Sure, Sneak Attack doesn't violate the Code or anything, but if I could just get some skills, I'd be fine with it, too.) Want Fast Movement? Pick up a level of Barbarian. You didn't want to rage, but okay, now you can. And of course, this could also be used for some nice "optimized" combos. Pick up a level of Barbarian to get Rage for cheap and then take levels in Fighter and/or Range, use one of your regular feats for Extra Rage. These extreme aspects are gone in 4E. Of course, mostly because of the latter, getting benefits from the front-loaded classes. 4E still has a lot of front-loading, and the designers recognized that this front-loading just doesn't work with the 3E multiclassing system, but it is required to make classes different from each other. (Especially if they all use the same resource management system. Though that is also incompatible with the 3E multiclassing system, at least with the Core Systems...) [/QUOTE]
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