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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Roles in 4E D&D - Combat and Non-Combat Roles
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<blockquote data-quote="I'm A Banana" data-source="post: 4710858" data-attributes="member: 2067"><p>I'll disagree with that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Noncombat has the same axes. Any challenge, of any kind, has those axises. On the one side is GOAL on the other side is FAIL. Chutes and Ladders has those axises. Monopoly has those axises. Poker has those axises. Football has those axises. </p><p></p><p></p><p></p><p>That's like saying you can't be a striker against minions.</p><p></p><p>A different environment doesn't change the role: "This is the guy who can get us where we're going" is a Trailblazer. It doesn't matter if it's in the dungeon or on the ocean or in the planes, the archetype -- the role -- is "guy who gets us from point A to point B," just like the striker role is "guy who deals direct damage." Direct Damage is just a combat-specific way to get from point A (you get in a fight) to point B (you win the fight). </p><p></p><p>Why would there be a change in skills? The ideas I had *replaced* the skills with something broader and more efficient. Maybe a given Trailblazer would have an "open locks" ability that works better in a vault, and another trailblazer would have a "shortcut" ability that works better in the wilderness, just like one striker has Sneak Attack and another striker has Eldritch Blast.</p><p></p><p></p><p></p><p>No more than combat does. I don't think it's too big of a stretch for a game that assumes dragons can be stabbed in the kidneys to also assume that the guy with an "innate sense of direction" wouldn't get lost in a hedge maze OR a stone maze, and that the guy who can cook anything can make a rat edible OR a deer edible in the same way. They already assume that the guy who deals the damage can deal damage to oozes OR normal mortals, which, realistically, would involve two very specific skillsets.</p><p></p><p>I'll say it again:</p><p></p><p>Combat and noncombat challenges are the same thing.</p><p></p><p>I could use a 4e skill challenge to do a combat.</p><p></p><p>Heck, I could use a 4e skill CHECK to do a combat. One roll, add your level, compare with the monsters, done.</p><p></p><p>It's about the level of abstraction you want. </p><p></p><p></p><p></p><p>Why don't you need a dragonslayer to slay a dragon?</p><p></p><p>Why don't you need a different kind of healer for your animal companion than for yourself? </p><p></p><p>How does it work that a fighter who never fights a vampire is equally as good at killing them as he is at killing goblins that he's fought hundreds of?</p><p></p><p>D&D takes a more abstract view of skill in general than you are demanding. I think the same level of abstraction can be applied to non-combat scenarios.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4710858, member: 2067"] I'll disagree with that. ;) Noncombat has the same axes. Any challenge, of any kind, has those axises. On the one side is GOAL on the other side is FAIL. Chutes and Ladders has those axises. Monopoly has those axises. Poker has those axises. Football has those axises. That's like saying you can't be a striker against minions. A different environment doesn't change the role: "This is the guy who can get us where we're going" is a Trailblazer. It doesn't matter if it's in the dungeon or on the ocean or in the planes, the archetype -- the role -- is "guy who gets us from point A to point B," just like the striker role is "guy who deals direct damage." Direct Damage is just a combat-specific way to get from point A (you get in a fight) to point B (you win the fight). Why would there be a change in skills? The ideas I had *replaced* the skills with something broader and more efficient. Maybe a given Trailblazer would have an "open locks" ability that works better in a vault, and another trailblazer would have a "shortcut" ability that works better in the wilderness, just like one striker has Sneak Attack and another striker has Eldritch Blast. No more than combat does. I don't think it's too big of a stretch for a game that assumes dragons can be stabbed in the kidneys to also assume that the guy with an "innate sense of direction" wouldn't get lost in a hedge maze OR a stone maze, and that the guy who can cook anything can make a rat edible OR a deer edible in the same way. They already assume that the guy who deals the damage can deal damage to oozes OR normal mortals, which, realistically, would involve two very specific skillsets. I'll say it again: Combat and noncombat challenges are the same thing. I could use a 4e skill challenge to do a combat. Heck, I could use a 4e skill CHECK to do a combat. One roll, add your level, compare with the monsters, done. It's about the level of abstraction you want. Why don't you need a dragonslayer to slay a dragon? Why don't you need a different kind of healer for your animal companion than for yourself? How does it work that a fighter who never fights a vampire is equally as good at killing them as he is at killing goblins that he's fought hundreds of? D&D takes a more abstract view of skill in general than you are demanding. I think the same level of abstraction can be applied to non-combat scenarios. [/QUOTE]
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