Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Roles in 4E D&D - Combat and Non-Combat Roles
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 4712076" data-attributes="member: 2067"><p>Sure. I think that's a good aspect of the roles system, too. I don't think that's entirely what roles are about, but it's a great benefit -- a party with any striker is "balanced" for combat.</p><p></p><p>My concept continues that -- a party that meets the offensive and defensive side of each challenge is "balanced" for that challenge.</p><p></p><p>The game still works fine if you're missing one of the roles, however. You don't NEED a rogue or a warlock or any striker. You'll feel their loss, but you don't need them to win a battle.</p><p></p><p></p><p></p><p>No, it IS an abstraction. There is nothing inherent to "I use the powers of Satan to kill my foes" that indicates the role of a Striker. There is nothing about being the stealthy, sneaky rogue that indicates Sneak Attack. There is nothing about being a wilderness warrior that requires you be a phenomenal archer/two-weapon fighter.</p><p></p><p>The sailor and the traps guy both ultimately do the exact same thing: get you where you're going. It's actually a bit similar to what the Striker does: going forward, directly, to reach your goal.</p><p></p><p>That's an abstraction.</p><p></p><p>That's a level removed.</p><p></p><p>That's the same level that "Striker" exists at.</p><p></p><p></p><p></p><p>You're not seeing the forest for the trees, I think.</p><p></p><p>If you can understand the concept that combat is the same as a skill check, then you can understand how roles can get applied outside of combat.</p><p></p><p>If you don't understand that concept, I can keep explaining it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> But even if you never understand it, it doesn't make it any less true. And regardless of if you understand it or not, it doesn't make the proposed system any less useful. I explained -- a couple of times -- how different layers of division can be added, so you can wind up having a sailor and a trap-disarmer who can't easily solve each other's problems, if that's what you want. Just like how different warlock builds add levels of division to the Striker role, and play very differently. But you can construct a system on my concept that enables a sailor and a lock-picker to both contribute in a balanced (and exclusive) way to the non-combat encounter, including the possibility that if you don't have one guy who gets you where you're going, you can use another one. </p><p></p><p></p><p></p><p>You're not thinking broad enough. You're not thinking with 4e "ends-justify-the-means" logic. Maybe you don't want to and that's fine, but 4e in general doesn't care. 4e doesn't want you to have a different role for slaying the Dragon or slaying the Zombie -- dealing high damage to the monstrous ooze with a knife or the goblin chief with a volley of arrows doesn't demand a separate role. All of these things are "striker." You probably shouldn't hold my concept to any higher of a standard than you'd hold the concept of roles in the first place. They do the same thing.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4712076, member: 2067"] Sure. I think that's a good aspect of the roles system, too. I don't think that's entirely what roles are about, but it's a great benefit -- a party with any striker is "balanced" for combat. My concept continues that -- a party that meets the offensive and defensive side of each challenge is "balanced" for that challenge. The game still works fine if you're missing one of the roles, however. You don't NEED a rogue or a warlock or any striker. You'll feel their loss, but you don't need them to win a battle. No, it IS an abstraction. There is nothing inherent to "I use the powers of Satan to kill my foes" that indicates the role of a Striker. There is nothing about being the stealthy, sneaky rogue that indicates Sneak Attack. There is nothing about being a wilderness warrior that requires you be a phenomenal archer/two-weapon fighter. The sailor and the traps guy both ultimately do the exact same thing: get you where you're going. It's actually a bit similar to what the Striker does: going forward, directly, to reach your goal. That's an abstraction. That's a level removed. That's the same level that "Striker" exists at. You're not seeing the forest for the trees, I think. If you can understand the concept that combat is the same as a skill check, then you can understand how roles can get applied outside of combat. If you don't understand that concept, I can keep explaining it. ;) But even if you never understand it, it doesn't make it any less true. And regardless of if you understand it or not, it doesn't make the proposed system any less useful. I explained -- a couple of times -- how different layers of division can be added, so you can wind up having a sailor and a trap-disarmer who can't easily solve each other's problems, if that's what you want. Just like how different warlock builds add levels of division to the Striker role, and play very differently. But you can construct a system on my concept that enables a sailor and a lock-picker to both contribute in a balanced (and exclusive) way to the non-combat encounter, including the possibility that if you don't have one guy who gets you where you're going, you can use another one. You're not thinking broad enough. You're not thinking with 4e "ends-justify-the-means" logic. Maybe you don't want to and that's fine, but 4e in general doesn't care. 4e doesn't want you to have a different role for slaying the Dragon or slaying the Zombie -- dealing high damage to the monstrous ooze with a knife or the goblin chief with a volley of arrows doesn't demand a separate role. All of these things are "striker." You probably shouldn't hold my concept to any higher of a standard than you'd hold the concept of roles in the first place. They do the same thing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Roles in 4E D&D - Combat and Non-Combat Roles
Top