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<blockquote data-quote="Jhaelen" data-source="post: 5731938" data-attributes="member: 46713"><p>I think there's two answers to this:</p><p></p><p>First, classes in 4e are a lot more abstract than they were in previous editions. If you want a Paladin striker why don't you just create a Lawful Avenger and play it as a Paladin? There's a lot less 'baggage' attached to a class's name.</p><p></p><p>Second, things have become more fluid over time. Classes introduced in PHB2 and PHB3 typically feature (and explicitly mention) secondary roles. Using multiclassing, hybrid rules or - my favorite - appropriate themes will allow you to lean towards roles that don't match your 'primary' role at all.</p><p></p><p>E.g. in our current Dark Sun campaign I'm playing a Dray (Dragonborn) Dragonmagic Sorcerer with the Templar theme.</p><p></p><p>Sorcerers are strikers first and controllers second while Templars are leaders. Being a Dragonborn and using the 'Dragonmagic' Build synergizes quite well with Melee classes like the Fighter.</p><p></p><p>So, depending on what aspect of my character I decide to emphasize when choosing a theme, feats and powers (and later paragon path) I can lean towards any role I prefer. The only thing I probably cannot do is not be a striker.</p><p></p><p>I generally don't like Essentials classes because they reversed this trend, cut down on customization options and imho focus quite strongly on a single role.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 5731938, member: 46713"] I think there's two answers to this: First, classes in 4e are a lot more abstract than they were in previous editions. If you want a Paladin striker why don't you just create a Lawful Avenger and play it as a Paladin? There's a lot less 'baggage' attached to a class's name. Second, things have become more fluid over time. Classes introduced in PHB2 and PHB3 typically feature (and explicitly mention) secondary roles. Using multiclassing, hybrid rules or - my favorite - appropriate themes will allow you to lean towards roles that don't match your 'primary' role at all. E.g. in our current Dark Sun campaign I'm playing a Dray (Dragonborn) Dragonmagic Sorcerer with the Templar theme. Sorcerers are strikers first and controllers second while Templars are leaders. Being a Dragonborn and using the 'Dragonmagic' Build synergizes quite well with Melee classes like the Fighter. So, depending on what aspect of my character I decide to emphasize when choosing a theme, feats and powers (and later paragon path) I can lean towards any role I prefer. The only thing I probably cannot do is not be a striker. I generally don't like Essentials classes because they reversed this trend, cut down on customization options and imho focus quite strongly on a single role. [/QUOTE]
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