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<blockquote data-quote="Vyvyan Basterd" data-source="post: 5732172" data-attributes="member: 4892"><p>Sorry, it sounded snippier than intended on a second reading. I think the designers chose main roles in the PHB based on most likely. The average paladin would be the shining defender, not a heavy-hitting striker.</p><p> </p><p></p><p></p><p>Nor do I. But I do think it is possible to achieve, especially as the game expands. Each edition of D&D has expanded to include more and more archetypes mechanically. You could say you were a barbarian and make some (suboptimal?) choices in 1E, but until UA came out (or the Dragon article) you weren't really supported mechanically.</p><p> </p><p></p><p> </p><p>They could have done alot with the first book, as evidenced by multiple players handbooks and additional support material. But I think it's unreasonable to expect all that from the get go. </p><p></p><p></p><p></p><p>[Note: You accidentally attributed part of my post to Walking Dad]</p><p></p><p>I don't consider adding the ability to heal and gain training in another skill a 'tax' unless it diminished my current abilities. I could see the 'feat tax' argument for the armor proficiency. And needing PHB2? Definitely. I don;t think the archetype you describe is that common. Strikers before 4E were basically rogues. Their high damage came from Sneak Attack. Not something paladins are well-known for (despite the running joke in our group about one player's 'sneaky paladin.')</p><p></p><p>The designers started to expand on that role in the PHB with the Ranger and the Warlock. Again, they could have kept going, but there was only so much space you can devote to the core books before you need to get them out there.</p><p> </p><p></p><p></p><p>Hindsight is 20/20. I've had my own thoughts in this direction since the mention of shared power lists in Ro3. But I don't have the time to design my own perfect game system. You can only hope the designers learn and continue down a path you enjoy. To expect that they should have gotten it right for you the first time around is unreasonable, IMO.</p><p></p><p>[sblock="Hybrid Paladin/Barbarian"]====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Arjhan, level 1</p><p>Dragonborn, Barbarian/Paladin</p><p>Hybrid Paladin Option: Hybrid Paladin Will</p><p>Hybrid Talent Option: Paladin Armor Proficiency</p><p>Dragonborn Racial Power Option: Dragonfear</p><p>Redeemer of the Desecrated (+2 to Religion)</p><p>Theme: Knight Hospitaler</p><p> </p><p>FINAL ABILITY SCORES</p><p>STR 20, CON 10, DEX 10, INT 8, WIS 11, CHA 16</p><p> </p><p>STARTING ABILITY SCORES</p><p>STR 18, CON 10, DEX 10, INT 8, WIS 11, CHA 14</p><p> </p><p> </p><p>AC: 18 Fort: 16 Ref: 10 Will: 14</p><p>HP: 25 Surges: 9 Surge Value: 6</p><p> </p><p>TRAINED SKILLS</p><p>Athletics +8, Intimidate +10, Religion +6</p><p> </p><p>UNTRAINED SKILLS</p><p>Acrobatics –2, Arcana –1, Bluff +3, Diplomacy +3, Dungeoneering +0, Endurance –2, Heal +0, History +1, Insight +0, Nature +0, Perception +0, Stealth –2, Streetwise +3, Thievery –2</p><p> </p><p>POWERS</p><p>Basic Attack: Melee Basic Attack</p><p>Basic Attack: Ranged Basic Attack</p><p>Knight Hospitaler Utility: Shield of Devotion</p><p>Dragonborn Racial Power: Dragonfear</p><p>Paladin Feature: Divine Challenge</p><p>Barbarian Attack 1: Howling Strike</p><p>Paladin Attack 1: Strike of Hope</p><p>Barbarian Attack 1: Avalanche Strike</p><p>Barbarian Attack 1: Life Thane Rage</p><p> </p><p>FEATS</p><p>Level 1: Hybrid Talent</p><p> </p><p>ITEMS</p><p>Plate Armor x1</p><p>Greatsword x1</p><p>Adventurer's Kit</p><p>Trail Rations</p><p>====== End ======[/sblock]</p></blockquote><p></p>
[QUOTE="Vyvyan Basterd, post: 5732172, member: 4892"] Sorry, it sounded snippier than intended on a second reading. I think the designers chose main roles in the PHB based on most likely. The average paladin would be the shining defender, not a heavy-hitting striker. Nor do I. But I do think it is possible to achieve, especially as the game expands. Each edition of D&D has expanded to include more and more archetypes mechanically. You could say you were a barbarian and make some (suboptimal?) choices in 1E, but until UA came out (or the Dragon article) you weren't really supported mechanically. They could have done alot with the first book, as evidenced by multiple players handbooks and additional support material. But I think it's unreasonable to expect all that from the get go. [Note: You accidentally attributed part of my post to Walking Dad] I don't consider adding the ability to heal and gain training in another skill a 'tax' unless it diminished my current abilities. I could see the 'feat tax' argument for the armor proficiency. And needing PHB2? Definitely. I don;t think the archetype you describe is that common. Strikers before 4E were basically rogues. Their high damage came from Sneak Attack. Not something paladins are well-known for (despite the running joke in our group about one player's 'sneaky paladin.') The designers started to expand on that role in the PHB with the Ranger and the Warlock. Again, they could have kept going, but there was only so much space you can devote to the core books before you need to get them out there. Hindsight is 20/20. I've had my own thoughts in this direction since the mention of shared power lists in Ro3. But I don't have the time to design my own perfect game system. You can only hope the designers learn and continue down a path you enjoy. To expect that they should have gotten it right for you the first time around is unreasonable, IMO. [sblock="Hybrid Paladin/Barbarian"]====== Created Using Wizards of the Coast D&D Character Builder ====== Arjhan, level 1 Dragonborn, Barbarian/Paladin Hybrid Paladin Option: Hybrid Paladin Will Hybrid Talent Option: Paladin Armor Proficiency Dragonborn Racial Power Option: Dragonfear Redeemer of the Desecrated (+2 to Religion) Theme: Knight Hospitaler FINAL ABILITY SCORES STR 20, CON 10, DEX 10, INT 8, WIS 11, CHA 16 STARTING ABILITY SCORES STR 18, CON 10, DEX 10, INT 8, WIS 11, CHA 14 AC: 18 Fort: 16 Ref: 10 Will: 14 HP: 25 Surges: 9 Surge Value: 6 TRAINED SKILLS Athletics +8, Intimidate +10, Religion +6 UNTRAINED SKILLS Acrobatics –2, Arcana –1, Bluff +3, Diplomacy +3, Dungeoneering +0, Endurance –2, Heal +0, History +1, Insight +0, Nature +0, Perception +0, Stealth –2, Streetwise +3, Thievery –2 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Knight Hospitaler Utility: Shield of Devotion Dragonborn Racial Power: Dragonfear Paladin Feature: Divine Challenge Barbarian Attack 1: Howling Strike Paladin Attack 1: Strike of Hope Barbarian Attack 1: Avalanche Strike Barbarian Attack 1: Life Thane Rage FEATS Level 1: Hybrid Talent ITEMS Plate Armor x1 Greatsword x1 Adventurer's Kit Trail Rations ====== End ======[/sblock] [/QUOTE]
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