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<blockquote data-quote="steeldragons" data-source="post: 5732674" data-attributes="member: 92511"><p>To my thinking on the OP...</p><p></p><p>Keep your Roles out of my Classes and I'll keep my Classes out of your Roles.</p><p></p><p>Deal?</p><p></p><p>The combat role of a PC is whatever the<em> player</em> (that'd be the seemingly forgotten "P" of "PC") wants their character to be/do during combat.</p><p></p><p>The "role" in role-playing game is not/should not be "what they do in combat." It is the role the player gives/creates for their character in the game...in whatever situation they find themselves...whatever the player wants it to be.</p><p></p><p>I am absolutely baffled by the very concept that it is (or<em> was</em>) either necessary or desired or even acceptable to players...For <em>da rulz</em> to tell them what their PC (specifically) or class (more generally) is. Not 'should be' or works best for mechanics or (another of my favorites) 'game balance'...but <em>is</em>. That, to me, ruffles all kinds of imaginative/creative feathers. </p><p></p><p>You want a rowdy thief from the tough streets that charges into battle (against everyone's better judgement)? Oh, nuh-no. You want a Fighter who's a big game/monster-hunter named "Crossbow Joe" who takes down his prey from a distance? Sorry. You don't seem to understand the "improvement" to the design of the rules.</p><p></p><p>Thank you, no. No Roles required nor desired.</p><p></p><p>Classes...for [arche]types of Player Characters, not "Rule-Design Stipulated Roles."</p><p></p><p>That's for me and my game(s).</p><p>Whatever you think about "Roles", have fun and happy gaming.</p><p>--SD</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5732674, member: 92511"] To my thinking on the OP... Keep your Roles out of my Classes and I'll keep my Classes out of your Roles. Deal? The combat role of a PC is whatever the[I] player[/I] (that'd be the seemingly forgotten "P" of "PC") wants their character to be/do during combat. The "role" in role-playing game is not/should not be "what they do in combat." It is the role the player gives/creates for their character in the game...in whatever situation they find themselves...whatever the player wants it to be. I am absolutely baffled by the very concept that it is (or[I] was[/I]) either necessary or desired or even acceptable to players...For [I]da rulz[/I] to tell them what their PC (specifically) or class (more generally) is. Not 'should be' or works best for mechanics or (another of my favorites) 'game balance'...but [I]is[/I]. That, to me, ruffles all kinds of imaginative/creative feathers. You want a rowdy thief from the tough streets that charges into battle (against everyone's better judgement)? Oh, nuh-no. You want a Fighter who's a big game/monster-hunter named "Crossbow Joe" who takes down his prey from a distance? Sorry. You don't seem to understand the "improvement" to the design of the rules. Thank you, no. No Roles required nor desired. Classes...for [arche]types of Player Characters, not "Rule-Design Stipulated Roles." That's for me and my game(s). Whatever you think about "Roles", have fun and happy gaming. --SD [/QUOTE]
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