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<blockquote data-quote="Alaxk Knight of Galt" data-source="post: 5733183" data-attributes="member: 4129"><p>Close. A Power Source in 4E provides a way to overcome combat challenges. If you want a non-combat answer to problems, skills and rituals are the only thing available and they are provided to all classes. </p><p></p><p>Yes, the Arcane Power source has spells and implements are needed for them all. However, the overwhelming majority of 4E spells are combat only. Ultimately, the power source only provides a way behaving in combat (much like role typecast you into certain behaviors in combat).</p><p></p><p>Prior to 4E, a class provided a set of tools for problem solving, both in and out of combat. Classes used to have a wide variety of answers available to them. Fighters got Fighter Feats which helped them to fight better (their niche, if you will, was combat prowess, so fighting for them is the right answer). Rogues got bonus skills that allowed them to do lots of different things outside of combat. Clerics and Wizards got a wide variety of spells. Some were purely for combat (magic missile, bless, etc). But the best spells were the ones that were put to creative uses for solving problems outside of combat. </p><p></p><p>Not every class got an equal helping of combat answers, but then again, combat isn't the only area of the game (simply the area of the game that has the most numbers involved with it). Now, every class gets the exact same piece of the combat pie. To make sure everything is balanced, no one gets out of combat abilities beyond skills.</p></blockquote><p></p>
[QUOTE="Alaxk Knight of Galt, post: 5733183, member: 4129"] Close. A Power Source in 4E provides a way to overcome combat challenges. If you want a non-combat answer to problems, skills and rituals are the only thing available and they are provided to all classes. Yes, the Arcane Power source has spells and implements are needed for them all. However, the overwhelming majority of 4E spells are combat only. Ultimately, the power source only provides a way behaving in combat (much like role typecast you into certain behaviors in combat). Prior to 4E, a class provided a set of tools for problem solving, both in and out of combat. Classes used to have a wide variety of answers available to them. Fighters got Fighter Feats which helped them to fight better (their niche, if you will, was combat prowess, so fighting for them is the right answer). Rogues got bonus skills that allowed them to do lots of different things outside of combat. Clerics and Wizards got a wide variety of spells. Some were purely for combat (magic missile, bless, etc). But the best spells were the ones that were put to creative uses for solving problems outside of combat. Not every class got an equal helping of combat answers, but then again, combat isn't the only area of the game (simply the area of the game that has the most numbers involved with it). Now, every class gets the exact same piece of the combat pie. To make sure everything is balanced, no one gets out of combat abilities beyond skills. [/QUOTE]
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