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<blockquote data-quote="Thunderfoot" data-source="post: 5733320" data-attributes="member: 34175"><p>For me I think "roles" more than anything else screamed "video game design". Classes had specific roles that they 'must' play in the course of combat. And while in previous editions there was a trend to pigeonhole certain classes into certain areas - Thief, open locks, find/remove traps, Cleric - heal/buff, Mage - kill from afar and Fighter - mobile hit point platform, it wasn't always that way in the hands of a creative player..</p><p></p><p>For example, I was DMing a group that had my son playing a dwarven cleric; during the first battle they encountered, the party started screaming for healing, my son politely asked ,"Why are looking at me?", of course the standard reply was "Well, you're the cleric!"</p><p> </p><p>But he structured his cleric as a summoner - buffing summoned monsters and using them to deal damage, all the while bashing the hell out of anything that moved. Basically he had a high hit point, combat capable, armor wearing mage . Needless to say, when the party realized that brother Rurik wasn't making with the aid and comfort, the party began to negotiate more....</p><p></p><p>Or how about the rogue that specialized in surveillance and espionage, not breaking and entering? The fighter that shunned armor and went to finesse? The mage that focused on buffs not blasting? They existed, all of them, but is it easy to do now? Not really; possible, but highly improbable.</p><p></p><p>I like the odd, the quirky, the out of the ordinary. It's what drew me to D&D all those years ago and what has me coming back all these years later.</p></blockquote><p></p>
[QUOTE="Thunderfoot, post: 5733320, member: 34175"] For me I think "roles" more than anything else screamed "video game design". Classes had specific roles that they 'must' play in the course of combat. And while in previous editions there was a trend to pigeonhole certain classes into certain areas - Thief, open locks, find/remove traps, Cleric - heal/buff, Mage - kill from afar and Fighter - mobile hit point platform, it wasn't always that way in the hands of a creative player.. For example, I was DMing a group that had my son playing a dwarven cleric; during the first battle they encountered, the party started screaming for healing, my son politely asked ,"Why are looking at me?", of course the standard reply was "Well, you're the cleric!" But he structured his cleric as a summoner - buffing summoned monsters and using them to deal damage, all the while bashing the hell out of anything that moved. Basically he had a high hit point, combat capable, armor wearing mage . Needless to say, when the party realized that brother Rurik wasn't making with the aid and comfort, the party began to negotiate more.... Or how about the rogue that specialized in surveillance and espionage, not breaking and entering? The fighter that shunned armor and went to finesse? The mage that focused on buffs not blasting? They existed, all of them, but is it easy to do now? Not really; possible, but highly improbable. I like the odd, the quirky, the out of the ordinary. It's what drew me to D&D all those years ago and what has me coming back all these years later. [/QUOTE]
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