Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Roles in Roleplaying Games
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 5733336" data-attributes="member: 42582"><p>I like the concept of runepriests! (I'm not sure about their mechanical implementation, though - I suspect they should have been a cleric sub-class.)</p><p></p><p>I also don't mind battleminds, because they are the D&D equivalent of a class in Rolemaster Companion 3 - the Noble Warrior - which is a mentalism-using paladin variant, and I once GMed an RM game with an interesting Noble Warrior PC.</p><p></p><p>Seekers, on the other hand, don't speak to me at all.</p><p></p><p>But that difference, surely, can be at the level of fiction - just as in classic D&D much of the difference between weapons is at the level of fiction (particularly in the days before variable weapon damage).</p><p></p><p>As some of these threads turn around and around, I realise that I'm becoming more and more aware of how important differences at the level of fiction, rather than just in the mechanics, are to the way I play the game. And also that, in 4e's design, keywords are a central anchor of the fiction to the mechanics. So for the difference between Healing Word and Inpsiring Word, the difference between Divine and Martial as keywords - which signify, in mechanical terms, the different character of those abilities as story elements - is enough for me.</p><p></p><p></p><p>Sure, although not everyone expects the intricacy of 4e's combat mechanics either. It's the intricacy of the mechanics that means that good play depends upon different PCs doing different things, which in turn creates the design pressure towards roles (at least, that's my take on it).</p><p></p><p>But what I was trying to get to, in my comment about expectations, is that I don't expect to find "stance"-based round-by-round roles in D&D. It's true that earlier editions of the game, with looser action resolution rules for combat, have been looser in the relationship they make between class and role. But I can't think of anything in those editions that corresponds to your suggestion of taking on different roles round-to-round by adopting different "stances".</p><p></p><p>Again, I'm not saying I object to it. (Burning Wheel has something a bit like it, and in a different way so does Rolemaster with its round-by-round OB/DB shifting - although these both operate only on the aggressive/defensive spectrum).</p><p></p><p>But it would, for me, mark a change in what I expect as the D&D default, which is that my PC has a certain <em>stability </em>in the way s/he mechanically engages the situations that the game throws up.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5733336, member: 42582"] I like the concept of runepriests! (I'm not sure about their mechanical implementation, though - I suspect they should have been a cleric sub-class.) I also don't mind battleminds, because they are the D&D equivalent of a class in Rolemaster Companion 3 - the Noble Warrior - which is a mentalism-using paladin variant, and I once GMed an RM game with an interesting Noble Warrior PC. Seekers, on the other hand, don't speak to me at all. But that difference, surely, can be at the level of fiction - just as in classic D&D much of the difference between weapons is at the level of fiction (particularly in the days before variable weapon damage). As some of these threads turn around and around, I realise that I'm becoming more and more aware of how important differences at the level of fiction, rather than just in the mechanics, are to the way I play the game. And also that, in 4e's design, keywords are a central anchor of the fiction to the mechanics. So for the difference between Healing Word and Inpsiring Word, the difference between Divine and Martial as keywords - which signify, in mechanical terms, the different character of those abilities as story elements - is enough for me. Sure, although not everyone expects the intricacy of 4e's combat mechanics either. It's the intricacy of the mechanics that means that good play depends upon different PCs doing different things, which in turn creates the design pressure towards roles (at least, that's my take on it). But what I was trying to get to, in my comment about expectations, is that I don't expect to find "stance"-based round-by-round roles in D&D. It's true that earlier editions of the game, with looser action resolution rules for combat, have been looser in the relationship they make between class and role. But I can't think of anything in those editions that corresponds to your suggestion of taking on different roles round-to-round by adopting different "stances". Again, I'm not saying I object to it. (Burning Wheel has something a bit like it, and in a different way so does Rolemaster with its round-by-round OB/DB shifting - although these both operate only on the aggressive/defensive spectrum). But it would, for me, mark a change in what I expect as the D&D default, which is that my PC has a certain [I]stability [/I]in the way s/he mechanically engages the situations that the game throws up. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Roles in Roleplaying Games
Top