Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Roles in Roleplaying Games
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 5733507" data-attributes="member: 2067"><p>To each their own, of course. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I think each of these concepts fares better as a way to play a different class, rather than as a class all their own, myself.</p><p></p><p></p><p></p><p>For me, it's not enough. There's no functional difference in the way they actually work. That's a problem for me. </p><p></p><p>It's a problem because, for me, anything that is just fiction, without a mechanical backing, is functionally empty and devoid of significance. It is a constant reminder that I am playing a game, not pretending to be a character. It makes me feel that I am numbers on a sheet rather than an imaginary character in an imaginary world. It's not specific enough. It's not significant enough. It's too empty and meaningless. </p><p></p><p>It's sort of like the atmosphere generated by that <em>Gears of War</em> commercial with Gary Jules in the background. </p><p></p><p>[ame=http://www.youtube.com/watch?v=ccWrbGEFgI8]gears of war (mad world) - YouTube[/ame]</p><p></p><p>It's empty and meaningless. The game isn't actually like that. The commercial is great, but it's nonsense, it has no bearing on reality. Flavor text without mechanical support is like that to me: vapid, shallow, weirdly disconnecting. When it says I am shouting at the guy on the tin, I don't expect it to do the exact same thing as someone who is channeling divine power to knit wounds. And yet...there it is.</p><p></p><p></p><p></p><p>Sure, I buy it. In my mind, that's part of the problem, though: mechanics that are WAY too intricate. </p><p></p><p></p><p></p><p>That's true. The mechanic isn't meant to evoke earlier editions as much as it is meant to dissociate the combat role from the class, thus ensuring that, when you are making your character, you are not limited by what the party "needs," and can design the character you want. Once those two are divorced, playing a "tough rogue" and a "ranged fighter" become mechanically viable as they are, rather than just empty story gloss on foreign mechanics. </p><p></p><p></p><p></p><p>Yeah, for that goal, I'd just say choosing your combat role at character creation should be enough. </p><p></p><p>Of course, instead of combat role, I'd like to see a broader concept of adventure roles, encompassing adventure-level challenges rather than combat-encounter-level challenges, but that's sort of another thread.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5733507, member: 2067"] To each their own, of course. :) I think each of these concepts fares better as a way to play a different class, rather than as a class all their own, myself. For me, it's not enough. There's no functional difference in the way they actually work. That's a problem for me. It's a problem because, for me, anything that is just fiction, without a mechanical backing, is functionally empty and devoid of significance. It is a constant reminder that I am playing a game, not pretending to be a character. It makes me feel that I am numbers on a sheet rather than an imaginary character in an imaginary world. It's not specific enough. It's not significant enough. It's too empty and meaningless. It's sort of like the atmosphere generated by that [I]Gears of War[/I] commercial with Gary Jules in the background. [ame=http://www.youtube.com/watch?v=ccWrbGEFgI8]gears of war (mad world) - YouTube[/ame] It's empty and meaningless. The game isn't actually like that. The commercial is great, but it's nonsense, it has no bearing on reality. Flavor text without mechanical support is like that to me: vapid, shallow, weirdly disconnecting. When it says I am shouting at the guy on the tin, I don't expect it to do the exact same thing as someone who is channeling divine power to knit wounds. And yet...there it is. Sure, I buy it. In my mind, that's part of the problem, though: mechanics that are WAY too intricate. That's true. The mechanic isn't meant to evoke earlier editions as much as it is meant to dissociate the combat role from the class, thus ensuring that, when you are making your character, you are not limited by what the party "needs," and can design the character you want. Once those two are divorced, playing a "tough rogue" and a "ranged fighter" become mechanically viable as they are, rather than just empty story gloss on foreign mechanics. Yeah, for that goal, I'd just say choosing your combat role at character creation should be enough. Of course, instead of combat role, I'd like to see a broader concept of adventure roles, encompassing adventure-level challenges rather than combat-encounter-level challenges, but that's sort of another thread. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Roles in Roleplaying Games
Top