Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Roles in Roleplaying Games
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="chaochou" data-source="post: 5733662" data-attributes="member: 99817"><p>Let's say I design a new game with four classes. But, as a designer I'm asked to ensure that each class can be just as effective as each other at the striker, leader, defender and controller roles. Okay, then.</p><p></p><p>At 1st level each has identical defences, identical HP. Each gets to choose one of four powers:</p><p>2d6 damage to one enemy</p><p>1d6 damage to enemies in a 5*5 area</p><p>1d6 damage to one enemy and +2 armour class for me</p><p>1d6 healing and +2 armour class to allies within 5 feet.</p><p></p><p>I've fulfilled the goal of making each class exactly as competent as each other in any role.</p><p></p><p>In my game, what does 'class' mean?</p><p></p><p>I'd say character class in my game is meaningless. It's effectively a point-buy design where you get one point at first level and four powers to choose from, each costing one point. What class you chose is irrelevant.</p><p></p><p>So I can't see how the design goal of 'I can fulfil any role with any class' can't be anything other than in direct conflict with the implicit goal of class-based design which is to 'make classes unique'.</p><p></p><p>Making classes mechanically equal across roles is, as far as I can see, the same as eliminating classes as the mechanical foundation for characters.</p></blockquote><p></p>
[QUOTE="chaochou, post: 5733662, member: 99817"] Let's say I design a new game with four classes. But, as a designer I'm asked to ensure that each class can be just as effective as each other at the striker, leader, defender and controller roles. Okay, then. At 1st level each has identical defences, identical HP. Each gets to choose one of four powers: 2d6 damage to one enemy 1d6 damage to enemies in a 5*5 area 1d6 damage to one enemy and +2 armour class for me 1d6 healing and +2 armour class to allies within 5 feet. I've fulfilled the goal of making each class exactly as competent as each other in any role. In my game, what does 'class' mean? I'd say character class in my game is meaningless. It's effectively a point-buy design where you get one point at first level and four powers to choose from, each costing one point. What class you chose is irrelevant. So I can't see how the design goal of 'I can fulfil any role with any class' can't be anything other than in direct conflict with the implicit goal of class-based design which is to 'make classes unique'. Making classes mechanically equal across roles is, as far as I can see, the same as eliminating classes as the mechanical foundation for characters. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Roles in Roleplaying Games
Top