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<blockquote data-quote="I'm A Banana" data-source="post: 5733921" data-attributes="member: 2067"><p>Nope! The expectation of class to be flexible in terms of the function of your class abilities is the expectation I was talking about. There's been multiple examples of people who can't meet their expectations here (tough thieves and crossbow-using sharpshooting fighters are two others, though high-damage paladins also work). "Paladin Striker" is...not the expectation that is not being met, here. The expectation is about character customization more generally.</p><p></p><p></p><p></p><p>It's not a failing of a player when they see Rangers described as agile wilderness warrior, and warlocks described as pact-sworn soul-selling spellcasters, and can't see them as flip-flopped. It's exactly what should be expected, since that's how the classes are described.</p><p></p><p>Is it useful to just "look at the mechanics" and use that to support whatever character concept you have? Sure. But a ranger who can be ANYTHING doesn't make an evocative agile wilderness warrior. And it shouldn't be a prerequisite. </p><p></p><p></p><p></p><p>It's not a problem, it's the way the mind works -- it grabs big ideas long before it grabs specific details. If you can shoehorn the rules to your style, that's great, but it's not a problem if others can't. I guess it's less effort, but <em>effort</em> shouldn't be greatly required to play a game of make-believe with magical elves. </p><p></p><p></p><p></p><p>More or less, yeah. Disconnection doesn't reinforce the fragile suspension of disbelief that playing the game requires, it points at it and says, "Look at me, I am an arbitrary construct of mathematics!"</p><p></p><p></p><p></p><p>If not WotC or Paizo, then there's no one left who would notice it. </p><p></p><p></p><p></p><p>Short answer: class doesn't need to be the thing that represents your archetype.</p><p></p><p>Supplemental: If it's not class, you will face an initial period in explaining why "class" in D&D doesn't mean what it means in any other game. You will also have to explain why your...theme?...is that thing. You will also have to abandon sacred cows like "druid" being a class. On the whole it is probably just more expedient in actual design to let classes be what they are understood to be, or to just go classless.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5733921, member: 2067"] Nope! The expectation of class to be flexible in terms of the function of your class abilities is the expectation I was talking about. There's been multiple examples of people who can't meet their expectations here (tough thieves and crossbow-using sharpshooting fighters are two others, though high-damage paladins also work). "Paladin Striker" is...not the expectation that is not being met, here. The expectation is about character customization more generally. It's not a failing of a player when they see Rangers described as agile wilderness warrior, and warlocks described as pact-sworn soul-selling spellcasters, and can't see them as flip-flopped. It's exactly what should be expected, since that's how the classes are described. Is it useful to just "look at the mechanics" and use that to support whatever character concept you have? Sure. But a ranger who can be ANYTHING doesn't make an evocative agile wilderness warrior. And it shouldn't be a prerequisite. It's not a problem, it's the way the mind works -- it grabs big ideas long before it grabs specific details. If you can shoehorn the rules to your style, that's great, but it's not a problem if others can't. I guess it's less effort, but [I]effort[/I] shouldn't be greatly required to play a game of make-believe with magical elves. More or less, yeah. Disconnection doesn't reinforce the fragile suspension of disbelief that playing the game requires, it points at it and says, "Look at me, I am an arbitrary construct of mathematics!" If not WotC or Paizo, then there's no one left who would notice it. Short answer: class doesn't need to be the thing that represents your archetype. Supplemental: If it's not class, you will face an initial period in explaining why "class" in D&D doesn't mean what it means in any other game. You will also have to explain why your...theme?...is that thing. You will also have to abandon sacred cows like "druid" being a class. On the whole it is probably just more expedient in actual design to let classes be what they are understood to be, or to just go classless. [/QUOTE]
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