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<blockquote data-quote="Hussar" data-source="post: 5734887" data-attributes="member: 22779"><p>But, Mark CMG, in D&D, class has never really been tied to any sort of broader role. Not really. There's been nods to it of course, but, certainly it's never been as closely tied as something like Pendragon.</p><p></p><p>Forex, if I play a cleric in D&D, I'm supposed to have an entire faith built around my character. There should be some form of heirarchy and organization. Yet, where are the rules for this? What out of combat role should my cleric be undertaking? Am I supposed to minister to the masses? Am I supposed to root out heresy? </p><p></p><p>Outside of combat, what is my cleric supposed to do, according to the rules of the game?</p><p></p><p>Sure, I have options. But, again sticking with cleric, almost all the mechanics related to my class is combat based - weapons, armor, 2/3rds of the spells, etc. And, again, IME, the cleric is expected to be the healer in the group. All of his abilities are directly tied to that role. Yes, you can play against that role, but, if I announce I'm playing a cleric and then refuse to heal anyone, there's going to be some choice words at the table.</p><p></p><p>OTOH, if I play my cleric as a back up tank and healer, everyone nods and pats me on the head for playing my role. Out of combat, I can be whatever the heck I want. A zealot heretic who's out to found his own sect (just to point to one of my favorite cleric characters). But when initiative starts, everyone at the table is looking at me to perform fairly specific tasks. If I bring my cleric to the table in no armor, because I don't see myself as getting into combat, the rest of the group is going to suffer because they are lacking a pretty key element in the group - namely a backup tank.</p><p></p><p>When Bob's fighter gets ganked because my cleric refuses to get into combat, I'm thinking that Bob's not going to applaud my choice to play against role.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5734887, member: 22779"] But, Mark CMG, in D&D, class has never really been tied to any sort of broader role. Not really. There's been nods to it of course, but, certainly it's never been as closely tied as something like Pendragon. Forex, if I play a cleric in D&D, I'm supposed to have an entire faith built around my character. There should be some form of heirarchy and organization. Yet, where are the rules for this? What out of combat role should my cleric be undertaking? Am I supposed to minister to the masses? Am I supposed to root out heresy? Outside of combat, what is my cleric supposed to do, according to the rules of the game? Sure, I have options. But, again sticking with cleric, almost all the mechanics related to my class is combat based - weapons, armor, 2/3rds of the spells, etc. And, again, IME, the cleric is expected to be the healer in the group. All of his abilities are directly tied to that role. Yes, you can play against that role, but, if I announce I'm playing a cleric and then refuse to heal anyone, there's going to be some choice words at the table. OTOH, if I play my cleric as a back up tank and healer, everyone nods and pats me on the head for playing my role. Out of combat, I can be whatever the heck I want. A zealot heretic who's out to found his own sect (just to point to one of my favorite cleric characters). But when initiative starts, everyone at the table is looking at me to perform fairly specific tasks. If I bring my cleric to the table in no armor, because I don't see myself as getting into combat, the rest of the group is going to suffer because they are lacking a pretty key element in the group - namely a backup tank. When Bob's fighter gets ganked because my cleric refuses to get into combat, I'm thinking that Bob's not going to applaud my choice to play against role. [/QUOTE]
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