Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Roles in Roleplaying Games
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jack7" data-source="post: 5734907" data-attributes="member: 54707"><p><span style="font-family: 'Verdana'">Yeah, I have a problem with that. By that I mean sometimes I will make a general point and then use a sort of tangential example to illustrate that is obvious in one way, but not obvious in all ways.</span></p><p> </p><p> <span style="font-family: 'Verdana'">I talk in terms of commanders and rank and order because that's my nature. It's easy for me to formulate those examples. But I didn't mean that example to be an entire encapsulation of what I meant. I didn't mean to restrict everything i was saying to that one example. So I admit that can be confusing at times, and it was my fault.</span></p><p> </p><p> <span style="font-family: 'Verdana'">My real point was a general philosophical one and it was this:</span></p><p> </p><p> <strong><span style="font-family: 'Verdana'">Game Designers should not be establishing roles for players. <em>Players should.</em></span></strong></p><p> </p><p> <span style="font-family: 'Verdana'">Players know through play and the dynamics of their party who will be best at any role, be it combat or other roles.</span></p><p> </p><p> <em><span style="font-family: 'Verdana'">I have nothing against Game Designers speaking about roles, or giving examples of how they may work in any given situation, but it's the players who are or will become good at certain roles. Pre-fabricating roles and pre-designing them and affixing them to classes or other component structures is a big game design and construction flaw in my opinion.</span></em></p><p> </p><p> <span style="font-family: 'Verdana'">Players should be free to assume roles, create roles, change roles, etc. It is role playing after all not Role-Assignment. That treats players like children who must be prescribed their role, rather than develop or construct or create their own role(s) through role-play.</span></p><p> </p><p> <span style="font-family: 'Verdana'">Role play is the job of the players and it should be their choice, not the Game Designers choice to pre-arrange and pre-assume "Role Structures." Game Designers should stay out of role-playing except maybe to give advice and examples. </span></p><p> </p><p> <span style="font-family: 'Verdana'">This occurs in my opinion because far too many game designers want to emphasize their own importance and supposed genius than that of the people who will use the game. There's nothing wrong with a clever and creative game designer, but to me this is like the Senate fighting a war. Soldiers fight wars, that is their job, not Senates. governments can say, a war needs to be fought, or it doesn't, but it should not be taking command of an army, planning strategy, or running ops. </span></p><p> </p><p> <span style="font-family: 'Verdana'">Hope that better explains my point and I tried to avoid all but one example in this case so as not to tangentially confuse my point.</span></p></blockquote><p></p>
[QUOTE="Jack7, post: 5734907, member: 54707"] [FONT=Verdana]Yeah, I have a problem with that. By that I mean sometimes I will make a general point and then use a sort of tangential example to illustrate that is obvious in one way, but not obvious in all ways.[/FONT] [FONT=Verdana]I talk in terms of commanders and rank and order because that's my nature. It's easy for me to formulate those examples. But I didn't mean that example to be an entire encapsulation of what I meant. I didn't mean to restrict everything i was saying to that one example. So I admit that can be confusing at times, and it was my fault.[/FONT] [FONT=Verdana]My real point was a general philosophical one and it was this:[/FONT] [FONT=Verdana] [/FONT] [B][FONT=Verdana]Game Designers should not be establishing roles for players. [I]Players should.[/I][/FONT][/B] [FONT=Verdana]Players know through play and the dynamics of their party who will be best at any role, be it combat or other roles.[/FONT] [I][FONT=Verdana]I have nothing against Game Designers speaking about roles, or giving examples of how they may work in any given situation, but it's the players who are or will become good at certain roles. Pre-fabricating roles and pre-designing them and affixing them to classes or other component structures is a big game design and construction flaw in my opinion.[/FONT][/I] [FONT=Verdana]Players should be free to assume roles, create roles, change roles, etc. It is role playing after all not Role-Assignment. That treats players like children who must be prescribed their role, rather than develop or construct or create their own role(s) through role-play.[/FONT] [FONT=Verdana]Role play is the job of the players and it should be their choice, not the Game Designers choice to pre-arrange and pre-assume "Role Structures." Game Designers should stay out of role-playing except maybe to give advice and examples. [/FONT] [FONT=Verdana]This occurs in my opinion because far too many game designers want to emphasize their own importance and supposed genius than that of the people who will use the game. There's nothing wrong with a clever and creative game designer, but to me this is like the Senate fighting a war. Soldiers fight wars, that is their job, not Senates. governments can say, a war needs to be fought, or it doesn't, but it should not be taking command of an army, planning strategy, or running ops. [/FONT] [FONT=Verdana]Hope that better explains my point and I tried to avoid all but one example in this case so as not to tangentially confuse my point.[/FONT] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Roles in Roleplaying Games
Top