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<blockquote data-quote="Hussar" data-source="post: 5734910" data-attributes="member: 22779"><p>How are those class specific? Hirelings were based on your charisma, not your class. Social status and social class were based on a random role, again, not character class. </p><p></p><p>Rules for travel? Now that one you've got me. Not sure where you're gong with this. IIRC, rangers had something about this in AD&D, and Druids had Pass Without a Trace (kinda useless since it only applied to the druid and not anyone else), but, that's a pretty big stretch.</p><p></p><p>As far as spells go, I'd point out that, as a percentage, there are easily as many utility powers and non-combat powers in 4e as there are non-combat spells in any edition. Total numbers might not be as much, although, considering every class gets them in 4e, I'd say it's pretty darn close. So, while casters might have had about 1/3 of their total number of spells apply to non-combat situations (and that's being VERY generous), in 4e, you have every class have about 1/3rd of their powers being out of combat. </p><p></p><p>Granted, that's going to depend a LOT on which powers get taken. Forex, an Encounter utility is going to come up a lot more in game than a Daily. Then again, all non-combat spells in earlier editions were Daily only. I'd say it's a wash more or less. Sure, you might cast Water Breathing when needed in 3e (probably after resting first), but, I'm busting out my Skill Bonus ability Encounter Power every chance I get - which is pretty much several times per session.</p><p></p><p>At the end of the day, it's a wash.</p><p></p><p>Now, I never did play Companion rules, so, the Territory development and whatnot rules passed me by. Are they class specific? Does a cleric and a fighter get different domains? Do they rule things differently? I honestly don't know.</p><p></p><p>But, the examples you provided Mark CMG, by and large, have nothing to do with class.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5734910, member: 22779"] How are those class specific? Hirelings were based on your charisma, not your class. Social status and social class were based on a random role, again, not character class. Rules for travel? Now that one you've got me. Not sure where you're gong with this. IIRC, rangers had something about this in AD&D, and Druids had Pass Without a Trace (kinda useless since it only applied to the druid and not anyone else), but, that's a pretty big stretch. As far as spells go, I'd point out that, as a percentage, there are easily as many utility powers and non-combat powers in 4e as there are non-combat spells in any edition. Total numbers might not be as much, although, considering every class gets them in 4e, I'd say it's pretty darn close. So, while casters might have had about 1/3 of their total number of spells apply to non-combat situations (and that's being VERY generous), in 4e, you have every class have about 1/3rd of their powers being out of combat. Granted, that's going to depend a LOT on which powers get taken. Forex, an Encounter utility is going to come up a lot more in game than a Daily. Then again, all non-combat spells in earlier editions were Daily only. I'd say it's a wash more or less. Sure, you might cast Water Breathing when needed in 3e (probably after resting first), but, I'm busting out my Skill Bonus ability Encounter Power every chance I get - which is pretty much several times per session. At the end of the day, it's a wash. Now, I never did play Companion rules, so, the Territory development and whatnot rules passed me by. Are they class specific? Does a cleric and a fighter get different domains? Do they rule things differently? I honestly don't know. But, the examples you provided Mark CMG, by and large, have nothing to do with class. [/QUOTE]
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