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<blockquote data-quote="Mark CMG" data-source="post: 5734990" data-attributes="member: 10479"><p>That has what to do with what? The point being that a character can and did fulfill multiple combat roles quite easily, whether they began a particular combat in a role and moved to another of simply fulfilled the various roles from the beginning of a combat. It makes no difference to me how you wish to slice it and it isn't the point of the thread, as I've tried to repeatedly point out to you despite your wishing to take it in that direction.</p><p></p><p>(For the record, stepping out of combat and risking one hit is often preferable to staying and taking many hits, healing you understood, and ranged can be taken against opposition which is also out of melee doing ranged or spells.)</p><p></p><p></p><p></p><p></p><p></p><p>Well, leaving aside that they really aren't all in all editions, or in some regards are less so in one edition than another, at least as far as the two primary books (PHB, DMG, and ignoring the 1st MM of each edition for obvious reasons), your question was regarding where there were rules that were types of noncombat roles that characters could perform. Hence the point of the thread, which I would like for you to join rather than continue to try and derail, is . . . </p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>So, the point of the thread takes up the question of "roles" in roleplaying games and how the designers (Rich Baker, in this case) moved in the last decade toward codifying that aspect as it pertained to roles in combat and my related questions regarding if this is how some people, your own personal experience, mirrors this even before it was by design or if it was otherwise, again, for you personally. Care to take a stab at the on-topic portion of this thread?</p></blockquote><p></p>
[QUOTE="Mark CMG, post: 5734990, member: 10479"] That has what to do with what? The point being that a character can and did fulfill multiple combat roles quite easily, whether they began a particular combat in a role and moved to another of simply fulfilled the various roles from the beginning of a combat. It makes no difference to me how you wish to slice it and it isn't the point of the thread, as I've tried to repeatedly point out to you despite your wishing to take it in that direction. (For the record, stepping out of combat and risking one hit is often preferable to staying and taking many hits, healing you understood, and ranged can be taken against opposition which is also out of melee doing ranged or spells.) Well, leaving aside that they really aren't all in all editions, or in some regards are less so in one edition than another, at least as far as the two primary books (PHB, DMG, and ignoring the 1st MM of each edition for obvious reasons), your question was regarding where there were rules that were types of noncombat roles that characters could perform. Hence the point of the thread, which I would like for you to join rather than continue to try and derail, is . . . So, the point of the thread takes up the question of "roles" in roleplaying games and how the designers (Rich Baker, in this case) moved in the last decade toward codifying that aspect as it pertained to roles in combat and my related questions regarding if this is how some people, your own personal experience, mirrors this even before it was by design or if it was otherwise, again, for you personally. Care to take a stab at the on-topic portion of this thread? [/QUOTE]
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