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<blockquote data-quote="Hussar" data-source="post: 5735035" data-attributes="member: 22779"><p>I would quibble with the "now" in that statement. I think 4e defined combat roles as combat roles. Previously, "roles" were never codified in any explicit way.</p><p></p><p></p><p>Yup, I'd agree there.</p><p></p><p></p><p>Yes, I'd agree with that. I have not seen any particular change in how people play going from one edition to another. People who really want to RP will continue to do so and those who want to bash stuff with dice will also do so.</p><p></p><p></p><p></p><p>Well, this is a bit off topic, since melee vs ranged aren't codified roles and this is a thread about codified roles.</p><p></p><p>I'm not much of a 4e rules guru, and the only defender I played was a more controllery fighter (lots of pushing/pulling and AoE effects). The best bet, IMO, would be a Paladin for this sort of thing. Lots of Paladin powers work at range, or are decent AOE effects, and his marking powers work at range as well. Admittedly, it would be fairly short range, but in a dungeon setting, that wouldn't matter too terribly much.</p><p></p><p>But, this one I'll grant you. A defender that can switch between melee and ranged is not an easy thing to build.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5735035, member: 22779"] I would quibble with the "now" in that statement. I think 4e defined combat roles as combat roles. Previously, "roles" were never codified in any explicit way. Yup, I'd agree there. Yes, I'd agree with that. I have not seen any particular change in how people play going from one edition to another. People who really want to RP will continue to do so and those who want to bash stuff with dice will also do so. Well, this is a bit off topic, since melee vs ranged aren't codified roles and this is a thread about codified roles. I'm not much of a 4e rules guru, and the only defender I played was a more controllery fighter (lots of pushing/pulling and AoE effects). The best bet, IMO, would be a Paladin for this sort of thing. Lots of Paladin powers work at range, or are decent AOE effects, and his marking powers work at range as well. Admittedly, it would be fairly short range, but in a dungeon setting, that wouldn't matter too terribly much. But, this one I'll grant you. A defender that can switch between melee and ranged is not an easy thing to build. [/QUOTE]
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