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<blockquote data-quote="Vyvyan Basterd" data-source="post: 5737030" data-attributes="member: 4892"><p>No, I was not speaking to that subject. I wanted to know if you believe the elven archer character you gave an example of exists or does not exist in the current ruleset. Other than the class name changing from Fighter to Ranger, some fluff regarding nature warrior that the system suggests you re-envision to your needs, and two bonus skills over the Fighter, what has changed from your example of the elven fighter archer?</p><p></p><p>Fighter Skill choices: Athletics (Str), Endurance (Con), Heal (Wis), Intimidate (Cha), Streetwise (Cha).</p><p></p><p>Ranger Skill choices: Acrobatics (Dex), Athletics (Str), Dungeoneering (Wis), Endurance (Con), Heal (Wis), Nature (Wis), Perception (Wis), Stealth (Dex).</p><p></p><p>The ranger does lose Intimidate over his previous edition counterpart. He also loses access to Streetwise, which the previous edition fighter did not have as a class skill. He picks up access to Perception ove his previous edition counterpart, which is useful for ranged combatants. And even if you hate the notion of forced Dungeoneering or Nature you can safely ignore the chosen skill in protest and still be one up on the fighter.</p><p></p><p>The ranger also loses some durability in the form of lower hit points, which is mitigated by not being on the front line. It also mirrors your example of your elven archer fighter whose hit points suffer from low Constitution.</p><p></p><p>Has the archetype you describe changed to the point where you believe it no longer exists in the current system?</p><p></p><p>As to your inferred question: No, I believe there is overlap in the roles. You choose a concept at character creation that decides what your main role in combat will be. But situations, feats chosen, powers chosen, and magic items found or bought, can all help you fill other roles.</p></blockquote><p></p>
[QUOTE="Vyvyan Basterd, post: 5737030, member: 4892"] No, I was not speaking to that subject. I wanted to know if you believe the elven archer character you gave an example of exists or does not exist in the current ruleset. Other than the class name changing from Fighter to Ranger, some fluff regarding nature warrior that the system suggests you re-envision to your needs, and two bonus skills over the Fighter, what has changed from your example of the elven fighter archer? Fighter Skill choices: Athletics (Str), Endurance (Con), Heal (Wis), Intimidate (Cha), Streetwise (Cha). Ranger Skill choices: Acrobatics (Dex), Athletics (Str), Dungeoneering (Wis), Endurance (Con), Heal (Wis), Nature (Wis), Perception (Wis), Stealth (Dex). The ranger does lose Intimidate over his previous edition counterpart. He also loses access to Streetwise, which the previous edition fighter did not have as a class skill. He picks up access to Perception ove his previous edition counterpart, which is useful for ranged combatants. And even if you hate the notion of forced Dungeoneering or Nature you can safely ignore the chosen skill in protest and still be one up on the fighter. The ranger also loses some durability in the form of lower hit points, which is mitigated by not being on the front line. It also mirrors your example of your elven archer fighter whose hit points suffer from low Constitution. Has the archetype you describe changed to the point where you believe it no longer exists in the current system? As to your inferred question: No, I believe there is overlap in the roles. You choose a concept at character creation that decides what your main role in combat will be. But situations, feats chosen, powers chosen, and magic items found or bought, can all help you fill other roles. [/QUOTE]
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