Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Roles in Roleplaying Games
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Imaro" data-source="post: 5737186" data-attributes="member: 48965"><p>See this is where I'm getting a little confused... </p><p> </p><p>Imagining your "character" as a nordic barbarian vs. making a ranger when what you want is a character with the hit points, healing surges and skills of a fighter isn't just a matter of reskinning, it has real mechanical effects outside of your combat role. Again there is a lot tied up in class and by attaching combat role to it in 4e they just added one more thing your class dictates... which means less flexibility and less customization. </p><p> </p><p></p><p> </p><p>Emphasis mine: This is why I find permeton's houserule it all solution unsatisfactory.</p><p> </p><p>As to the rest of this paragraph... we are very much talking houseruling because reskinning different classes doesn't give you other things tied up in them. If I'm looking to make a fighter class archer then I am very much looking to create an archer that has greater durability, wider range of armor, no woodland skills or associations, fighter skills, etc.</p><p> </p><p></p><p> </p><p>So wait, your "noble-born", "city-dweller" has the following as class skills...</p><p><a href="http://www.d20srd.org/srd/skills/climb.htm" target="_blank"><span style="color: #0066cc">Climb</span></a> (Str), <a href="http://www.d20srd.org/srd/skills/craft.htm" target="_blank"><span style="color: #0066cc">Craft</span></a> (Int), <a href="http://www.d20srd.org/srd/skills/handleAnimal.htm" target="_blank"><span style="color: #0066cc">Handle Animal</span></a> (Cha), <a href="http://www.d20srd.org/srd/skills/intimidate.htm" target="_blank"><span style="color: #0066cc">Intimidate</span></a> (Cha), <a href="http://www.d20srd.org/srd/skills/jump.htm" target="_blank"><span style="color: #0066cc">Jump</span></a> (Str), <a href="http://www.d20srd.org/srd/skills/listen.htm" target="_blank"><span style="color: #0066cc">Listen</span></a> (Wis), <a href="http://www.d20srd.org/srd/skills/ride.htm" target="_blank"><span style="color: #0066cc">Ride</span></a> (Dex), <a href="http://www.d20srd.org/srd/skills/survival.htm" target="_blank"><span style="color: #0066cc">Survival</span></a> (Wis), and <a href="http://www.d20srd.org/srd/skills/swim.htm" target="_blank"><span style="color: #0066cc">Swim</span></a> (Str). </p><p> </p><p>I guess you could squint really hard and come up with some reason he's missing alot of the skills most people would consider trademarks of being born in the city or as a noble... though it's definitely not the skill set I would have pictured for him... Diplomacy, Knowledge(anything), Sense Motive, Speak Language, Profession. Of course since 3.x is a little more flexible picking a different class to represent him won't necessarily dictate your combat role as well. Which is the point that seems to be getting lost in the archer vs. melee fighter debate. It's not about weapon, but about combat role.</p><p> </p><p></p><p> </p><p>Because what you consider "plausible" isn't to some people... why is that so hard to understand. Your Barbarian above is not, IMO, a plausible solution for creating a city-dweller, noble-born, character... no matter how much you "reskin" the Barbarian. The ranger, IMO, is not a plausible hard-as-nails, mercenary archer who grew up in the tent towns of a major city. No matter how much you reskin him. They have actual mechanics that work against the concept.</p></blockquote><p></p>
[QUOTE="Imaro, post: 5737186, member: 48965"] See this is where I'm getting a little confused... Imagining your "character" as a nordic barbarian vs. making a ranger when what you want is a character with the hit points, healing surges and skills of a fighter isn't just a matter of reskinning, it has real mechanical effects outside of your combat role. Again there is a lot tied up in class and by attaching combat role to it in 4e they just added one more thing your class dictates... which means less flexibility and less customization. Emphasis mine: This is why I find permeton's houserule it all solution unsatisfactory. As to the rest of this paragraph... we are very much talking houseruling because reskinning different classes doesn't give you other things tied up in them. If I'm looking to make a fighter class archer then I am very much looking to create an archer that has greater durability, wider range of armor, no woodland skills or associations, fighter skills, etc. So wait, your "noble-born", "city-dweller" has the following as class skills... [URL="http://www.d20srd.org/srd/skills/climb.htm"][COLOR=#0066cc]Climb[/COLOR][/URL] (Str), [URL="http://www.d20srd.org/srd/skills/craft.htm"][COLOR=#0066cc]Craft[/COLOR][/URL] (Int), [URL="http://www.d20srd.org/srd/skills/handleAnimal.htm"][COLOR=#0066cc]Handle Animal[/COLOR][/URL] (Cha), [URL="http://www.d20srd.org/srd/skills/intimidate.htm"][COLOR=#0066cc]Intimidate[/COLOR][/URL] (Cha), [URL="http://www.d20srd.org/srd/skills/jump.htm"][COLOR=#0066cc]Jump[/COLOR][/URL] (Str), [URL="http://www.d20srd.org/srd/skills/listen.htm"][COLOR=#0066cc]Listen[/COLOR][/URL] (Wis), [URL="http://www.d20srd.org/srd/skills/ride.htm"][COLOR=#0066cc]Ride[/COLOR][/URL] (Dex), [URL="http://www.d20srd.org/srd/skills/survival.htm"][COLOR=#0066cc]Survival[/COLOR][/URL] (Wis), and [URL="http://www.d20srd.org/srd/skills/swim.htm"][COLOR=#0066cc]Swim[/COLOR][/URL] (Str). I guess you could squint really hard and come up with some reason he's missing alot of the skills most people would consider trademarks of being born in the city or as a noble... though it's definitely not the skill set I would have pictured for him... Diplomacy, Knowledge(anything), Sense Motive, Speak Language, Profession. Of course since 3.x is a little more flexible picking a different class to represent him won't necessarily dictate your combat role as well. Which is the point that seems to be getting lost in the archer vs. melee fighter debate. It's not about weapon, but about combat role. Because what you consider "plausible" isn't to some people... why is that so hard to understand. Your Barbarian above is not, IMO, a plausible solution for creating a city-dweller, noble-born, character... no matter how much you "reskin" the Barbarian. The ranger, IMO, is not a plausible hard-as-nails, mercenary archer who grew up in the tent towns of a major city. No matter how much you reskin him. They have actual mechanics that work against the concept. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Roles in Roleplaying Games
Top