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<blockquote data-quote="Imaro" data-source="post: 5737693" data-attributes="member: 48965"><p>Okay, I'm lost. I am talking about the definitions, narratives, and fiction in the D&D game books. This isn't the same as the Warlord argument you are talking about. These are the descriptions and fiction that the designers and developers attached to the classes in the 4e books. </p><p> </p><p>I thinK I'm having a disconnect here... there are posters like pemerton, who claim that this narrative fiction is important and what makes D&D 4e such a great narrative game... and then there are posters like you claiming these same fiction and story bits attached to classes are meaningless wastes of words and have nothing to do with the class and what it represents. Which one is it?</p><p> </p><p>EDIT: You see the problem that most are arguing is that combat role as a gameplay element shouldn't be hardcoded into these classes since they do in fact come with fiction, narrative and story in the game (along with specific class mechanics).</p></blockquote><p></p>
[QUOTE="Imaro, post: 5737693, member: 48965"] Okay, I'm lost. I am talking about the definitions, narratives, and fiction in the D&D game books. This isn't the same as the Warlord argument you are talking about. These are the descriptions and fiction that the designers and developers attached to the classes in the 4e books. I thinK I'm having a disconnect here... there are posters like pemerton, who claim that this narrative fiction is important and what makes D&D 4e such a great narrative game... and then there are posters like you claiming these same fiction and story bits attached to classes are meaningless wastes of words and have nothing to do with the class and what it represents. Which one is it? EDIT: You see the problem that most are arguing is that combat role as a gameplay element shouldn't be hardcoded into these classes since they do in fact come with fiction, narrative and story in the game (along with specific class mechanics). [/QUOTE]
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