Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Roles in Roleplaying Games
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 5739296" data-attributes="member: 22779"><p>Because, JamesonCourage, the second you do that, you've just exploded the number of elements you need for each class.</p><p></p><p>For example, take something as simple as hit dice. Now, if you make your figher a controller, then he has low hit points and poor armor. Is he still a "fighter"? What is a "fighter"?</p><p></p><p>Or, flip it around and make the wizard a defender. Now your wizard has high hit points, wears heavy armor and uses the best weapons. How is he a wizard?</p><p></p><p>Class and role are indelibly linked. Fighters are mostly defenders with a heavy dose of striker thrown in. Is that really all that different from how fighters have always been presented?</p><p></p><p>If you divorce class from role, then what's left of class? After all, all the mechanical aspects, which generally revolve around combat, are linked to combat role. </p><p></p><p>Or, putting it another way, once you strip away hit dice, armor and weapons from a fighter class, what's left?</p><p></p><p>But this is all considerably orthagonal to the link that people are making between role and archetype. Combat roles and archetypes are only tenuously linked, typically through the medium of class. My fighter is a noble knight out to right wrongs (archetype) and does so using defender powers in combat (combat role). </p><p></p><p>Although, thinking about it, I suppose it's six of one, half dozen of the other. Do you switch out role or class name? Does it matter at the end of the day? Archer Dude works best as a ranger, which is a striker. Now, striker and Archer Dude fit pretty well together - fast, lightly armored, doing lots of damage to one (or a small number of) target. </p><p></p><p>I'd argue that it's a lot easier to switch out the name fighter for ranger than it is to switch out the roles. Because, as I said, once you strip out all combat mechanics from a class, what's left? And, again, that's not edition specific. You strip out the combat mechanics of a fighter in any edition and there isn't much left. At best you've got a couple of non-weapon proficiencies and possibly followers at high level, or a very small selection of skills.</p><p></p><p>Neither of those things scream fighter to me.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5739296, member: 22779"] Because, JamesonCourage, the second you do that, you've just exploded the number of elements you need for each class. For example, take something as simple as hit dice. Now, if you make your figher a controller, then he has low hit points and poor armor. Is he still a "fighter"? What is a "fighter"? Or, flip it around and make the wizard a defender. Now your wizard has high hit points, wears heavy armor and uses the best weapons. How is he a wizard? Class and role are indelibly linked. Fighters are mostly defenders with a heavy dose of striker thrown in. Is that really all that different from how fighters have always been presented? If you divorce class from role, then what's left of class? After all, all the mechanical aspects, which generally revolve around combat, are linked to combat role. Or, putting it another way, once you strip away hit dice, armor and weapons from a fighter class, what's left? But this is all considerably orthagonal to the link that people are making between role and archetype. Combat roles and archetypes are only tenuously linked, typically through the medium of class. My fighter is a noble knight out to right wrongs (archetype) and does so using defender powers in combat (combat role). Although, thinking about it, I suppose it's six of one, half dozen of the other. Do you switch out role or class name? Does it matter at the end of the day? Archer Dude works best as a ranger, which is a striker. Now, striker and Archer Dude fit pretty well together - fast, lightly armored, doing lots of damage to one (or a small number of) target. I'd argue that it's a lot easier to switch out the name fighter for ranger than it is to switch out the roles. Because, as I said, once you strip out all combat mechanics from a class, what's left? And, again, that's not edition specific. You strip out the combat mechanics of a fighter in any edition and there isn't much left. At best you've got a couple of non-weapon proficiencies and possibly followers at high level, or a very small selection of skills. Neither of those things scream fighter to me. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Roles in Roleplaying Games
Top