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<blockquote data-quote="billd91" data-source="post: 5739930" data-attributes="member: 3400"><p>None of this has anything to do with being perfect little students. What is has to do with is a dissonance between the roles the class plays for the character that 4e has exacerbated. Since class determines access to initial skills (every other skill coming at the cost of a feat later on) AND combat role, you get elements that don't match when you try to simply look at class as nothing but a way to pick your combat role. You want to play a noble who goes berserk? Fine, but where is there any indication in your barbarian class skills that you've got the skills a noble most likely would have had access to since birth? Gotta pay for those with feats. You're stuck with something that's not as good a fit as it could have been had the combat roles been a looser fit to begin with.</p><p></p><p>D&D has, more traditionally, provided a looser fit for the combat role allowing the player to decide whether they're geared up to be a tank, an artillerist, a healer, a skirmisher, or a neutralizer. Most classes could pick from more than one of those roles even if they didn't really have access to them all. Some could remake that choice on a daily basis.</p></blockquote><p></p>
[QUOTE="billd91, post: 5739930, member: 3400"] None of this has anything to do with being perfect little students. What is has to do with is a dissonance between the roles the class plays for the character that 4e has exacerbated. Since class determines access to initial skills (every other skill coming at the cost of a feat later on) AND combat role, you get elements that don't match when you try to simply look at class as nothing but a way to pick your combat role. You want to play a noble who goes berserk? Fine, but where is there any indication in your barbarian class skills that you've got the skills a noble most likely would have had access to since birth? Gotta pay for those with feats. You're stuck with something that's not as good a fit as it could have been had the combat roles been a looser fit to begin with. D&D has, more traditionally, provided a looser fit for the combat role allowing the player to decide whether they're geared up to be a tank, an artillerist, a healer, a skirmisher, or a neutralizer. Most classes could pick from more than one of those roles even if they didn't really have access to them all. Some could remake that choice on a daily basis. [/QUOTE]
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