Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Roles in Roleplaying Games
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mallus" data-source="post: 5740101" data-attributes="member: 3887"><p>Low blood sugar? Too much Gawker? </p><p> </p><p></p><p>The relationship between class and high level character concept isn't as clear cut as you're making it out to be, regardless of edition. </p><p></p><p>For example, a "holy warrior" could be cleric, or a fighter/cleric, too, A ranger could be anything from a hunter (as you say), to an archer or two-weapon fighter, to AD&D's heavily-armored tank with pets (and a fireball or two, if they're high enough level). </p><p></p><p></p><p>My answer is: most classes <em>don't</em> really have specific fiction attached to them (though a few come close, like the paladin and monk).</p><p></p><p>For example, in older editions like AD&D and 2e, the <em>fighter</em> class could represent anything from a knight to a highwayman to a dashing court swashbuckler. These are all very different roles in terms of the fiction, but modeled using the same class mechanics. </p><p></p><p>In 3e, with it's more liberal multiclassing rules, it was common to have a single character archetype represented using a mixture of classes and PrC's. Frankly, it was the 3e framework that put the nail in the coffin of classes-as-archtypes, in favor of classes as packages of abilities which players combined to create their (potentially archetypal) characters. </p><p></p><p>I mean, the sheer (eventual) number of 3e classes/PrC's is a good indication they were no longer meant to represent a small number of universal archetypes. </p><p></p><p></p><p>In most cases, the designer's <em>didn't</em>. And sometimes they used multiple classes to model a single character -- consider the write-ups for some of the classic fantasy fiction heroes in the old Deities and Demigods; Conan, The Grey Mouser, et al. </p><p></p><p></p><p>I'd describe it as a militant religious order, and mention some of the abilities its noteworthy members are known to use. </p><p> </p><p></p><p>Nope.</p><p></p><p>I think "avenger" sounds kinda dumb, while "paladin" is a lovely word. Ergo, I have no problem using "paladin" to refer a wide variety a holy wide variety of holy warriors, not just ones who have the exact abilities of the PHB class. And while I like the Avenger mechanics, I'm feel no obligation to use the term in the setting fiction and this hasn't caused any confusion in my group. </p><p></p><p>Back on the 2e era, you had the option to use specialty priests, which could have wildly divergent granted powers, spell lists, permissible arms and armors. Yet they were still all "priests".</p><p></p><p>In the 4e era, our campaign had a character who, mechanically, was a Dwarven Avenger. In the game fiction, he was a Communist revolutionary empowered by something called "dialectical materialism", and claimed his 'powers' where just reason cutting through the bogus, bourgeoisie delusions that permeated his world. </p><p> </p><p>(I mention him to illustrate how a certain... <em>flexibility</em> with regard to tying the character fiction to actual mechanics can be useful. We'd <em>still</em> be waiting for WotC --or for that matter, anyone who wasn't us-- to publish an official philosophically-powered Communist revolutionary class). </p><p></p><p></p><p>Eventually. And it wasn't very good. And it certainly didn't stop 3e players from mixing other classes together in order to create an archetypal swashbuckler. For instance, dipping into Ranger for the two-weapon feats, or Rogue for Sneak Attack.</p><p></p><p>BTW... Monte did a much better job at a playable, single-classed swashbuckler with AE's Unfettered. </p><p> </p><p> </p><p>I'd say this analysis is simply wrong. In pre-3e D&D, you had single classes representing multiple character concepts --unless you'd like to claim that "knight", "pirate", and "swashbuckler" are the <em>same</em> fictional archetype-- and in 3e/Pathfinder, you frequently have multiple classes combined in service of a single concept/archetype. The most you can say is certain classes had more... expected fictions associated with them. </p><p></p><p>The tight correlation between metagame <em>class</em> and in-game fiction is something you're reading into the rules, not out of. Heck, the 2e class write-ups explicitly list several different kinds archetypal character each individual class can be used for. Both Conan and <em>Hercules</em> are fighters... do they strike you as the same guy, fiction-wise? </p><p></p><p>I'm not trying to critique preferences here, but your description of how D&D has functioned with regard to the relationship between <em>class</em> and <em>concept</em> throughout the editions is inaccurate.</p></blockquote><p></p>
[QUOTE="Mallus, post: 5740101, member: 3887"] Low blood sugar? Too much Gawker? The relationship between class and high level character concept isn't as clear cut as you're making it out to be, regardless of edition. For example, a "holy warrior" could be cleric, or a fighter/cleric, too, A ranger could be anything from a hunter (as you say), to an archer or two-weapon fighter, to AD&D's heavily-armored tank with pets (and a fireball or two, if they're high enough level). My answer is: most classes [i]don't[/i] really have specific fiction attached to them (though a few come close, like the paladin and monk). For example, in older editions like AD&D and 2e, the [i]fighter[/i] class could represent anything from a knight to a highwayman to a dashing court swashbuckler. These are all very different roles in terms of the fiction, but modeled using the same class mechanics. In 3e, with it's more liberal multiclassing rules, it was common to have a single character archetype represented using a mixture of classes and PrC's. Frankly, it was the 3e framework that put the nail in the coffin of classes-as-archtypes, in favor of classes as packages of abilities which players combined to create their (potentially archetypal) characters. I mean, the sheer (eventual) number of 3e classes/PrC's is a good indication they were no longer meant to represent a small number of universal archetypes. In most cases, the designer's [i]didn't[/i]. And sometimes they used multiple classes to model a single character -- consider the write-ups for some of the classic fantasy fiction heroes in the old Deities and Demigods; Conan, The Grey Mouser, et al. I'd describe it as a militant religious order, and mention some of the abilities its noteworthy members are known to use. Nope. I think "avenger" sounds kinda dumb, while "paladin" is a lovely word. Ergo, I have no problem using "paladin" to refer a wide variety a holy wide variety of holy warriors, not just ones who have the exact abilities of the PHB class. And while I like the Avenger mechanics, I'm feel no obligation to use the term in the setting fiction and this hasn't caused any confusion in my group. Back on the 2e era, you had the option to use specialty priests, which could have wildly divergent granted powers, spell lists, permissible arms and armors. Yet they were still all "priests". In the 4e era, our campaign had a character who, mechanically, was a Dwarven Avenger. In the game fiction, he was a Communist revolutionary empowered by something called "dialectical materialism", and claimed his 'powers' where just reason cutting through the bogus, bourgeoisie delusions that permeated his world. (I mention him to illustrate how a certain... [i]flexibility[/i] with regard to tying the character fiction to actual mechanics can be useful. We'd [i]still[/i] be waiting for WotC --or for that matter, anyone who wasn't us-- to publish an official philosophically-powered Communist revolutionary class). Eventually. And it wasn't very good. And it certainly didn't stop 3e players from mixing other classes together in order to create an archetypal swashbuckler. For instance, dipping into Ranger for the two-weapon feats, or Rogue for Sneak Attack. BTW... Monte did a much better job at a playable, single-classed swashbuckler with AE's Unfettered. I'd say this analysis is simply wrong. In pre-3e D&D, you had single classes representing multiple character concepts --unless you'd like to claim that "knight", "pirate", and "swashbuckler" are the [i]same[/i] fictional archetype-- and in 3e/Pathfinder, you frequently have multiple classes combined in service of a single concept/archetype. The most you can say is certain classes had more... expected fictions associated with them. The tight correlation between metagame [i]class[/i] and in-game fiction is something you're reading into the rules, not out of. Heck, the 2e class write-ups explicitly list several different kinds archetypal character each individual class can be used for. Both Conan and [i]Hercules[/i] are fighters... do they strike you as the same guy, fiction-wise? I'm not trying to critique preferences here, but your description of how D&D has functioned with regard to the relationship between [i]class[/i] and [i]concept[/i] throughout the editions is inaccurate. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Roles in Roleplaying Games
Top