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<blockquote data-quote="Vyvyan Basterd" data-source="post: 5740329" data-attributes="member: 4892"><p>I meant that as examples of how the barbarian skill list, used as is, can still fit a city-dweller. I don't honestly remember exactly what skills I chose for my character 4-5 years ago beyond Intimidate and buying off Illiteracy. I most likely spent some resources outside of the class (like cross-class skills) to accomplish my full concept.</p><p></p><p>My point was that city-dwelling does not necessitate the skills you demand be present for mechanical support. If the skills you believe are important were important to my concept then I would have either spent resources in cross-class skills or feats or chosen a different set of classes.</p><p> </p><p></p><p></p><p>Who are you to declare what would be expected by most? You speak for all of gamerdom? No. I gave one example to your snarky comeback that took me all of a minute to construct mentally. I said your concept would take work, but it wouldn't be impossible by any means. Of course if you're inflexible on conceptual matters and disallow unique ideas because they don't fit your preconceived notions of how the game world works, then any concept you don't consider 'the norm' will fail.</p><p></p><p>It's easy to declare failure on my part. It requires no creativity. At least I'm testing the waters of concepts through creative means.</p><p> </p><p></p><p></p><p>I am discussing my honest opinion of how concepts can be molded. I can't read your mind to discover what parameters you consider normal, so if stepping outside your box is dishonest, then I geuss I'm dishonest.</p></blockquote><p></p>
[QUOTE="Vyvyan Basterd, post: 5740329, member: 4892"] I meant that as examples of how the barbarian skill list, used as is, can still fit a city-dweller. I don't honestly remember exactly what skills I chose for my character 4-5 years ago beyond Intimidate and buying off Illiteracy. I most likely spent some resources outside of the class (like cross-class skills) to accomplish my full concept. My point was that city-dwelling does not necessitate the skills you demand be present for mechanical support. If the skills you believe are important were important to my concept then I would have either spent resources in cross-class skills or feats or chosen a different set of classes. Who are you to declare what would be expected by most? You speak for all of gamerdom? No. I gave one example to your snarky comeback that took me all of a minute to construct mentally. I said your concept would take work, but it wouldn't be impossible by any means. Of course if you're inflexible on conceptual matters and disallow unique ideas because they don't fit your preconceived notions of how the game world works, then any concept you don't consider 'the norm' will fail. It's easy to declare failure on my part. It requires no creativity. At least I'm testing the waters of concepts through creative means. I am discussing my honest opinion of how concepts can be molded. I can't read your mind to discover what parameters you consider normal, so if stepping outside your box is dishonest, then I geuss I'm dishonest. [/QUOTE]
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