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<blockquote data-quote="Vyvyan Basterd" data-source="post: 5740339" data-attributes="member: 4892"><p>Agreed. Why? Did someone in this thread claim they weren't?</p><p></p><p></p><p></p><p>See, I definitely do not see adventurers as conformists. They <em>could</em> be, but I don't see the majority as such. If they were they would be the rank and file of the knighthood, later a commander, etc. They would most likely not be mucking through the sewers of an underdark city. They most likely wouldn't be associating with a rag-tag bunch of glory-seekers, zealots, and murderers. They <em>could</em> be part of the order if that's what your campaign is about. But I don't see why you would think a different skill-set for an adventuring knight would be a bad thing.</p><p></p><p></p><p></p><p>So choice of class would limit what personal actions a character takes? That sounds like much worse of a limitation than anything anyone has assigned to the game so far.</p></blockquote><p></p>
[QUOTE="Vyvyan Basterd, post: 5740339, member: 4892"] Agreed. Why? Did someone in this thread claim they weren't? See, I definitely do not see adventurers as conformists. They [I]could[/I] be, but I don't see the majority as such. If they were they would be the rank and file of the knighthood, later a commander, etc. They would most likely not be mucking through the sewers of an underdark city. They most likely wouldn't be associating with a rag-tag bunch of glory-seekers, zealots, and murderers. They [I]could[/I] be part of the order if that's what your campaign is about. But I don't see why you would think a different skill-set for an adventuring knight would be a bad thing. So choice of class would limit what personal actions a character takes? That sounds like much worse of a limitation than anything anyone has assigned to the game so far. [/QUOTE]
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