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<blockquote data-quote="LurkAway" data-source="post: 5741136" data-attributes="member: 6685059"><p>So I was reading a review of the One Ring RPG, which lists classes (or "Callings") as Scholar, Slayer, Treasure Hunter, Wanderer and Warden.</p><p></p><p>I don't own the RPG but I'm only using these examples to try to get beyond our comfort zone of D&D classes.</p><p></p><p>The names inspire vague archetypes, and I was wondering what the class rules are like. Also, are they pigeon-holing -- can't you have a scholarly treasure-hunter or a wandering scholar?</p><p></p><p>But apparently, they're called Callings (ie. a profession or trade), which implies to me that you can create a scholarly treasure-hunter or treasure-hunting scholar using either the Treasure-Hunter or Scholar but that the Calling (metagame) you choose is the same as the career or way of life the PC chose in the fiction (in-game). Hopefully, there are Traits and/or multiclassing to allow you to move outside that definition a bit.</p><p></p><p>I can see how you can have a suburban Barbarian, if class means your background but not if class means a way of life. I can see how you can have a barbarian Suburbanite, if the class means your way of life but not your background.</p><p></p><p>I can also see that a barbaric Barbarian and suburban Suburbanite are the most common options, but would feel pigeon-holed if they were hardwired to be the only two options, but it really depends on what Barbarian and Suburbanite actually means.</p><p></p><p>I'm guessing for Vyvyan Basterd and others, that suburban Barbarian and barbarian Suburbanite are interchangeable?</p><p></p><p>For me, that's only true as much as the rules allow for it with sufficient ease, and I don't feel that I'm 'fighting' against system conventions (ie houserules, non-playtested issues, fictional inconsistencies) to make it work.</p><p></p><p>And I think the foundation for that is whether or not the game designers <em>cared</em> (and thus accounted for) that there are players out there who want class design rules to reflect the various nuances of fictional characters that aren't just cookie cutter outlines of their metagame counterparts.</p></blockquote><p></p>
[QUOTE="LurkAway, post: 5741136, member: 6685059"] So I was reading a review of the One Ring RPG, which lists classes (or "Callings") as Scholar, Slayer, Treasure Hunter, Wanderer and Warden. I don't own the RPG but I'm only using these examples to try to get beyond our comfort zone of D&D classes. The names inspire vague archetypes, and I was wondering what the class rules are like. Also, are they pigeon-holing -- can't you have a scholarly treasure-hunter or a wandering scholar? But apparently, they're called Callings (ie. a profession or trade), which implies to me that you can create a scholarly treasure-hunter or treasure-hunting scholar using either the Treasure-Hunter or Scholar but that the Calling (metagame) you choose is the same as the career or way of life the PC chose in the fiction (in-game). Hopefully, there are Traits and/or multiclassing to allow you to move outside that definition a bit. I can see how you can have a suburban Barbarian, if class means your background but not if class means a way of life. I can see how you can have a barbarian Suburbanite, if the class means your way of life but not your background. I can also see that a barbaric Barbarian and suburban Suburbanite are the most common options, but would feel pigeon-holed if they were hardwired to be the only two options, but it really depends on what Barbarian and Suburbanite actually means. I'm guessing for Vyvyan Basterd and others, that suburban Barbarian and barbarian Suburbanite are interchangeable? For me, that's only true as much as the rules allow for it with sufficient ease, and I don't feel that I'm 'fighting' against system conventions (ie houserules, non-playtested issues, fictional inconsistencies) to make it work. And I think the foundation for that is whether or not the game designers [I]cared[/I] (and thus accounted for) that there are players out there who want class design rules to reflect the various nuances of fictional characters that aren't just cookie cutter outlines of their metagame counterparts. [/QUOTE]
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