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<blockquote data-quote="pemerton" data-source="post: 5742260" data-attributes="member: 42582"><p>Are you sure?</p><p></p><p></p><p>My view is that 4e works well for narrativist play because of the way it supports situation-oriented, player driven play.</p><p></p><p>My view is that the lists of fictional elements - races, classes, Paragon Paths, Epic Destinies, etc - gives the players material to choose from in building their PCs and setting up the parameters around which the GM builds situations. (It's a more commercially-oriented alternative to the HeroQuest approach of player-chosen descriptors!)</p><p></p><p>I don't think there's any inherent reason for this. There's no in-principle reason why you couldn't have a pact-based arcane controller (and Heroes of Shadow offers a poor version of such a thing). But there <em>is</em> a reason to focus PC builds in various ways. As I posted upthread, this produces a particular play experience.</p><p></p><p>There's nothing objectionable about it. But it would produce a different game from 4e. It would have implications for the design of Paragon Paths. It would - I suspect - tend to produce less focused PCs (less focused both mechanically and fictionally).</p></blockquote><p></p>
[QUOTE="pemerton, post: 5742260, member: 42582"] Are you sure? My view is that 4e works well for narrativist play because of the way it supports situation-oriented, player driven play. My view is that the lists of fictional elements - races, classes, Paragon Paths, Epic Destinies, etc - gives the players material to choose from in building their PCs and setting up the parameters around which the GM builds situations. (It's a more commercially-oriented alternative to the HeroQuest approach of player-chosen descriptors!) I don't think there's any inherent reason for this. There's no in-principle reason why you couldn't have a pact-based arcane controller (and Heroes of Shadow offers a poor version of such a thing). But there [I]is[/I] a reason to focus PC builds in various ways. As I posted upthread, this produces a particular play experience. There's nothing objectionable about it. But it would produce a different game from 4e. It would have implications for the design of Paragon Paths. It would - I suspect - tend to produce less focused PCs (less focused both mechanically and fictionally). [/QUOTE]
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