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<blockquote data-quote="chaochou" data-source="post: 5742683" data-attributes="member: 99817"><p>I said the more overlap there is between classes, the less class means. The thing that logically follows is that there is less distinction between a rogue and a ranger than between a rogue and wizard.</p><p></p><p>Interesting however, that the Rule of Three has already accepted that there are too many similarities between classes, and too few differences. That it is impossible to tell which class has the power to do '2w and knock the target prone'. WotC think the classes are already too homogenous and you want to make them moreso.</p><p></p><p></p><p></p><p>No, I said if classes can all achieve the same thing then class is no longer the determinant of capability.</p><p></p><p>That's not the same, so either you're deliberately setting up straw men or you don't understand those words.</p><p></p><p></p><p></p><p>See what I said about strikers? Same here.</p><p></p><p></p><p></p><p>But you're saying that none of those things should be a determinant of what role I take in combat. That my wizard can choose to be a defender in the front line of melee in his platemail and polearm.</p><p></p><p>Or maybe you think the platemail should be refluffed as a 'spell' which gives me an equivalent AC and boosts my hit points to that of a fighter. And I fluff another spell to hit and lock down and immobilise enemies. And maybe you even claim that doing so would make the wizard mechanically different.</p><p></p><p>Meanwhile the fighter has decided that he's actually going to stand at the back being protected by the front line mage - and somehow gets fewer hitpoints and less armour - and we refluff some spells as 'grenades' or something like that so he can really dish out some hardcore aoe damage.</p><p></p><p>And all this is to be achieved for every class and every role. And at the end, you claim that all these classes will still be different in ways which are mechanically meaningful.</p><p></p><p></p><p></p><p>I'm sorry, but I don't think what you've posted addresses anything much. You're arguing to homogenise class effectiveness across the board while simultaneously claiming classes will retain some unspecified uniqueness.</p><p></p><p>I've yet to see you post anything which supports such a claim.</p></blockquote><p></p>
[QUOTE="chaochou, post: 5742683, member: 99817"] I said the more overlap there is between classes, the less class means. The thing that logically follows is that there is less distinction between a rogue and a ranger than between a rogue and wizard. Interesting however, that the Rule of Three has already accepted that there are too many similarities between classes, and too few differences. That it is impossible to tell which class has the power to do '2w and knock the target prone'. WotC think the classes are already too homogenous and you want to make them moreso. No, I said if classes can all achieve the same thing then class is no longer the determinant of capability. That's not the same, so either you're deliberately setting up straw men or you don't understand those words. See what I said about strikers? Same here. But you're saying that none of those things should be a determinant of what role I take in combat. That my wizard can choose to be a defender in the front line of melee in his platemail and polearm. Or maybe you think the platemail should be refluffed as a 'spell' which gives me an equivalent AC and boosts my hit points to that of a fighter. And I fluff another spell to hit and lock down and immobilise enemies. And maybe you even claim that doing so would make the wizard mechanically different. Meanwhile the fighter has decided that he's actually going to stand at the back being protected by the front line mage - and somehow gets fewer hitpoints and less armour - and we refluff some spells as 'grenades' or something like that so he can really dish out some hardcore aoe damage. And all this is to be achieved for every class and every role. And at the end, you claim that all these classes will still be different in ways which are mechanically meaningful. I'm sorry, but I don't think what you've posted addresses anything much. You're arguing to homogenise class effectiveness across the board while simultaneously claiming classes will retain some unspecified uniqueness. I've yet to see you post anything which supports such a claim. [/QUOTE]
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