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<blockquote data-quote="JamesonCourage" data-source="post: 5743701" data-attributes="member: 6668292"><p>Maybe it's because I use combat much less frequently than you do, but I've never really felt a lack of drama or tension in a fight, unless the PCs greatly overpowered their enemies (which is hard to do in my game unless you're particularly high level and your enemies are particularly low level). And, as I have a point-buy system (the game is classless), it's definitely up to the players how focused they want their characters. I've yet to see drama or tension wane in my games from switching to my system. Personally, I attribute drama and tension more to the story implications, likelihood of success in combat, and danger presented.</p><p></p><p></p><p>I think we're talking past another. I'm giving my point of view on games with roles, and you seem to be giving your view of 4e with roles. While I did mention 4e without combat roles being baked into the class, my post was talking about games at large, and the preferences of players.</p><p></p><p>If most players would not willingly make tightly focused combat role characters if given the option not to, it's a sign to me that most games shouldn't use that approach. To that end, in a theoretically new game (like 5e), I think they should definitely back away from combat roles being baked into the class.</p><p></p><p>As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5743701, member: 6668292"] Maybe it's because I use combat much less frequently than you do, but I've never really felt a lack of drama or tension in a fight, unless the PCs greatly overpowered their enemies (which is hard to do in my game unless you're particularly high level and your enemies are particularly low level). And, as I have a point-buy system (the game is classless), it's definitely up to the players how focused they want their characters. I've yet to see drama or tension wane in my games from switching to my system. Personally, I attribute drama and tension more to the story implications, likelihood of success in combat, and danger presented. I think we're talking past another. I'm giving my point of view on games with roles, and you seem to be giving your view of 4e with roles. While I did mention 4e without combat roles being baked into the class, my post was talking about games at large, and the preferences of players. If most players would not willingly make tightly focused combat role characters if given the option not to, it's a sign to me that most games shouldn't use that approach. To that end, in a theoretically new game (like 5e), I think they should definitely back away from combat roles being baked into the class. As always, play what you like :) [/QUOTE]
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