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<blockquote data-quote="JamesonCourage" data-source="post: 5743931" data-attributes="member: 6668292"><p>Um, I'm not sure the point of this? I don't play 3.X, to which this is an obvious reference. Long distance teleportation is hard to accomplish in my game, and "scrying" is effectively impossible. Buffs are possible, though. So, I guess people can buff before a fight, though that limits most enemy-hampering effects.</p><p></p><p></p><p>Again, this is also kinda related, I guess, but isn't really a response to what I stated:</p><p></p><p>I was commenting on the type of combat (one based on story implications, likelihood of success, and danger) and the roles of the PCs (whether loose or tight, since I run a point-buy style game).</p><p></p><p>That is, my game can have pretty broadly created PCs, or pretty tightly made and focused PCs, and yet drama and tension don't seem to suffer or inflate due to how focused PCs are. The PCs can be incredibly broad or incredibly focused, but if the fight isn't important to the story (random unaligned bandits... again), the players are assuredly going to succeed, and they aren't in any danger, there's no tension or drama.</p><p></p><p>However, no matter how broad the PCs are, or how focused they are, if there's a lot of story involved in the fight, they have a very significant chance of failure, and the combat is filled with danger, there most certainly will be drama and tension.</p><p></p><p>This has nothing to do with "scry and fry" or "first lucky strike" styles of gameplay. If 4e, just like in my game, my players would have exactly the same reaction I described above. If they have a fully-resourced fight on the road against a random group of unaligned bandits that they can safely use dailys on, then there's no real drama or tension. However, if they're down to a single healing surge each, fighting the BBEG after he ambushed them, they're in very real danger of having the diplomat they're escorting be killed (which would make them fail their mission), and he's powerful enough with his minions to present a very real threat.... you can bet that there's drama and tension.</p><p></p><p>Again, I think it comes more to those three factors than combat roles. I just don't see it. As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5743931, member: 6668292"] Um, I'm not sure the point of this? I don't play 3.X, to which this is an obvious reference. Long distance teleportation is hard to accomplish in my game, and "scrying" is effectively impossible. Buffs are possible, though. So, I guess people can buff before a fight, though that limits most enemy-hampering effects. Again, this is also kinda related, I guess, but isn't really a response to what I stated: I was commenting on the type of combat (one based on story implications, likelihood of success, and danger) and the roles of the PCs (whether loose or tight, since I run a point-buy style game). That is, my game can have pretty broadly created PCs, or pretty tightly made and focused PCs, and yet drama and tension don't seem to suffer or inflate due to how focused PCs are. The PCs can be incredibly broad or incredibly focused, but if the fight isn't important to the story (random unaligned bandits... again), the players are assuredly going to succeed, and they aren't in any danger, there's no tension or drama. However, no matter how broad the PCs are, or how focused they are, if there's a lot of story involved in the fight, they have a very significant chance of failure, and the combat is filled with danger, there most certainly will be drama and tension. This has nothing to do with "scry and fry" or "first lucky strike" styles of gameplay. If 4e, just like in my game, my players would have exactly the same reaction I described above. If they have a fully-resourced fight on the road against a random group of unaligned bandits that they can safely use dailys on, then there's no real drama or tension. However, if they're down to a single healing surge each, fighting the BBEG after he ambushed them, they're in very real danger of having the diplomat they're escorting be killed (which would make them fail their mission), and he's powerful enough with his minions to present a very real threat.... you can bet that there's drama and tension. Again, I think it comes more to those three factors than combat roles. I just don't see it. As always, play what you like :) [/QUOTE]
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