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<blockquote data-quote="Imaro" data-source="post: 5744868" data-attributes="member: 48965"><p>I can agree with this somewhat but... I also feel like in 4e when comparing the relative PC power level vs.the relative power level of an average monster for their level... the designer's and developers have basically just buffed the PC for you and already maximised your chances of success. </p><p> </p><p></p><p> </p><p>This seems like a gross oversimplification of combat in 3e. Again, 4e buffs the PC for you, 3e forces you to buff the PC before combat... but in the actual combat I see the same types of decisions being made around postioning on the grid, movement, what feats or class abilities to use and how to use them in conjunction with other PC's to assure victory, when to use a magic item, and so on.. </p><p> </p><p></p><p> </p><p>This is wrong, plain and simple. 4e does in fact provide these mechanics in the form of utility powers, rituals, alchemical items and consumables.</p><p> </p><p>The problem, IMO, is that 4e has combined the natural power level of characters, plus the buffing of characters through feats, items, backgrounds, etc... coupled with the low power level of the average encounter faced, so that for most players just rushing in and beating things down without devising pre-strategy or preparation (which I believe is also why these mechanics get little use in the average 4e game) is the easiest and usually best option. However this in no way makes it true that the designers didn't put these mechanics in the game or intend for them to be used... IMO, they just did a very poor job with it.</p></blockquote><p></p>
[QUOTE="Imaro, post: 5744868, member: 48965"] I can agree with this somewhat but... I also feel like in 4e when comparing the relative PC power level vs.the relative power level of an average monster for their level... the designer's and developers have basically just buffed the PC for you and already maximised your chances of success. This seems like a gross oversimplification of combat in 3e. Again, 4e buffs the PC for you, 3e forces you to buff the PC before combat... but in the actual combat I see the same types of decisions being made around postioning on the grid, movement, what feats or class abilities to use and how to use them in conjunction with other PC's to assure victory, when to use a magic item, and so on.. This is wrong, plain and simple. 4e does in fact provide these mechanics in the form of utility powers, rituals, alchemical items and consumables. The problem, IMO, is that 4e has combined the natural power level of characters, plus the buffing of characters through feats, items, backgrounds, etc... coupled with the low power level of the average encounter faced, so that for most players just rushing in and beating things down without devising pre-strategy or preparation (which I believe is also why these mechanics get little use in the average 4e game) is the easiest and usually best option. However this in no way makes it true that the designers didn't put these mechanics in the game or intend for them to be used... IMO, they just did a very poor job with it. [/QUOTE]
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