Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Roles in Roleplaying Games
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="LurkAway" data-source="post: 5746201" data-attributes="member: 6685059"><p>Yes, there's a good chance that you will land a knocking blow to find that you've been stabbed which could well be modelled as an AoO. But in real life, if unarmed vs a opponent with a knife, you're in an extremely dangerous situation. You'll try to run away safely if you can. Otherwise, you'll expend an enormous amount of focus and energy just trying not to get stabbed. You'll dodge. You'll try to block the incoming knife thrusts, and you will likely get cut multiple times, but at least it wil be superficial cuts on the arms, etc. instead of a stab into the vitals. You can try to disarm, if you know the right move, but you need luck, good timing and it helps to be faster and/or stronger. All in all, you're usually on the defensive waiting for an opening to land a solid punch. This is assuming you're punching or trying to use the hilt of a sword to knock out your opponent -- which is what I've seen in fantasy movies anyway. I can't recall ever seeing a movie scene of a guy being knocked out with the flat of a blade -- and in real life, I suspect it would be clumsy and difficult but what do I know about real-life medieval combat? What I do know is most movie scenes of medieval warfare show warriors attacking to kill and then after the battle, checking to see who is still alive for ransom or interrogation. How all these lines of thinking apply to 3E and/or 4E I'm not sure. I think that as an overall abstraction, knocking out an opponent as a function of chance is more in line with real-life and gritty fantasy but not maybe pulpish adventure which is over the top and doesn't try to be realistic anyway.</p></blockquote><p></p>
[QUOTE="LurkAway, post: 5746201, member: 6685059"] Yes, there's a good chance that you will land a knocking blow to find that you've been stabbed which could well be modelled as an AoO. But in real life, if unarmed vs a opponent with a knife, you're in an extremely dangerous situation. You'll try to run away safely if you can. Otherwise, you'll expend an enormous amount of focus and energy just trying not to get stabbed. You'll dodge. You'll try to block the incoming knife thrusts, and you will likely get cut multiple times, but at least it wil be superficial cuts on the arms, etc. instead of a stab into the vitals. You can try to disarm, if you know the right move, but you need luck, good timing and it helps to be faster and/or stronger. All in all, you're usually on the defensive waiting for an opening to land a solid punch. This is assuming you're punching or trying to use the hilt of a sword to knock out your opponent -- which is what I've seen in fantasy movies anyway. I can't recall ever seeing a movie scene of a guy being knocked out with the flat of a blade -- and in real life, I suspect it would be clumsy and difficult but what do I know about real-life medieval combat? What I do know is most movie scenes of medieval warfare show warriors attacking to kill and then after the battle, checking to see who is still alive for ransom or interrogation. How all these lines of thinking apply to 3E and/or 4E I'm not sure. I think that as an overall abstraction, knocking out an opponent as a function of chance is more in line with real-life and gritty fantasy but not maybe pulpish adventure which is over the top and doesn't try to be realistic anyway. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Roles in Roleplaying Games
Top