Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Roles in Roleplaying Games
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bluenose" data-source="post: 5746663" data-attributes="member: 49017"><p>In every edition of D&D, being reduced to 0 hit points means you can't fight any more unless something is done to get you back into the combat. If this is interpreted as dead/dying/unconscious then you run into a problem. A significant percentage of real fights end with <em>someone giving up</em>. That's observable in medieval literature, whether it's histories about the life and deeds of some individual emphasising their prowess in battle and how they overthrow and capture some enemy, or a battle description where the number and rank of prisoners (and whether they're wounded) is recorded. It's observable in renaissance dueling, where one memoirist mentions how he had to concede a duel because his eye was closing up and he couldn't see properly, after being head-butted at one point. Or there's a Napoleonic memoir, a French cavalry officer describing winning a fight with a Prussian one after they'd both ended up pummeling each other on the ground in the mud and snow. Morale, making someone give up, wins at least as many fights as knocking someone unconscious or killing them. Giving up because you're injured before being unconscious is hardly rare at all.</p><p></p><p>I'm still not persuaded that it's harder to use a weapon to injure someone non-fatally than it is to use it with lethal intent. I see no reason for a penalty, and never did. There's a lot of games which get by without one, without it detracting from their simulationist nature.</p></blockquote><p></p>
[QUOTE="Bluenose, post: 5746663, member: 49017"] In every edition of D&D, being reduced to 0 hit points means you can't fight any more unless something is done to get you back into the combat. If this is interpreted as dead/dying/unconscious then you run into a problem. A significant percentage of real fights end with [I]someone giving up[/I]. That's observable in medieval literature, whether it's histories about the life and deeds of some individual emphasising their prowess in battle and how they overthrow and capture some enemy, or a battle description where the number and rank of prisoners (and whether they're wounded) is recorded. It's observable in renaissance dueling, where one memoirist mentions how he had to concede a duel because his eye was closing up and he couldn't see properly, after being head-butted at one point. Or there's a Napoleonic memoir, a French cavalry officer describing winning a fight with a Prussian one after they'd both ended up pummeling each other on the ground in the mud and snow. Morale, making someone give up, wins at least as many fights as knocking someone unconscious or killing them. Giving up because you're injured before being unconscious is hardly rare at all. I'm still not persuaded that it's harder to use a weapon to injure someone non-fatally than it is to use it with lethal intent. I see no reason for a penalty, and never did. There's a lot of games which get by without one, without it detracting from their simulationist nature. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Roles in Roleplaying Games
Top