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<blockquote data-quote="Imaro" data-source="post: 5749950" data-attributes="member: 48965"><p>I don't think I am and nothing you've said has proven otherwise.</p><p> </p><p></p><p> </p><p>Read the description again... It only really claims that paladins are shinning paragons in championing lofty ideas... now granted every paladin won't fit the particular examples they used... but to a worshipper of Torog what is a more lofty idea then the inflicting of torture and imprisonment. Lofty does not equal good. </p><p>Definition of Lofty</p><p>1</p><p><em>a</em> <strong>:</strong> elevated in character and spirit <strong>:</strong> <a href="http://www.merriam-webster.com/dictionary/noble" target="_blank"><span style="color: #0066cc">noble</span></a> <<em>lofty</em> ideals> </p><p><em>b</em> <strong>:</strong> elevated in status <strong>:</strong> <a href="http://www.merriam-webster.com/dictionary/superior" target="_blank"><span style="color: #0066cc">superior</span></a> </p><p> </p><p>2</p><p>a<strong> :</strong> having a haughty overbearing manner <strong>:</strong> <a href="http://www.merriam-webster.com/dictionary/supercilious" target="_blank"><span style="color: #0066cc">supercilious</span></a> </p><p> </p><p>3</p><p><em>a</em> <strong>:</strong> rising to a great height <strong>:</strong> impressively high <<em>lofty</em> mountains> </p><p> </p><p>To a follower of Torog he is a shinning paragon of lofty ideas when you figure that the ideas that would be most elevated in status are those concerning torture and imprisonment.</p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>Only it does, at least upon creation.... what it doesn't do is force you to play him a certain way (except in combat <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />).</p><p> </p><p>Using the idea of lofty as presented above. The fact that a paladin must choose a deity and faith to serve during character creation and must be the same alignment as said deity, undergo trials and rituals of worthingess to be imbued with his power as well as the fluff of his powers all point towards this. Now a DM has free reign in his own game to seperate fluff from mechanics and the player has free will to turn away from this but the above is very much what the archetype of the paladin (unless you purposefully choose to play against type) is about and the fluff and mechanics do point towards it.</p><p> </p><p></p><p> </p><p>I'm not even going to address this because it's nowhere near similar to what I am saying and I honestly believe you know that.</p><p> </p><p></p><p> </p><p>Eh, you're free to have your oppinion... but I didn't tie anything to anything, these are the worsds of the developers and designers that I quoted... why are they using the word paladin in fiction if not referring to the specifc class in the game? And again why are blackguards referred to as their sinister counterparts (as this also implies that blackguards are a discrete and quantifiable thing in the game world that are discernable from other things? Why aren't blackguards just considered evil warriors?</p><p> </p><p></p><p> </p><p>You keep saying this, but again "lofty" doesn't mean good.</p><p> </p><p> </p><p>EDIT: And as LostSoul has made me realize... when referring to the "paladin" they are in fact refering to the cavalier. So with that in mind it seems to make for an even stronger argument that a class is a fictional construct with a value and actually addresses many of the issues you bring up above since the cavalier actually does mechanically support all of this.</p></blockquote><p></p>
[QUOTE="Imaro, post: 5749950, member: 48965"] I don't think I am and nothing you've said has proven otherwise. Read the description again... It only really claims that paladins are shinning paragons in championing lofty ideas... now granted every paladin won't fit the particular examples they used... but to a worshipper of Torog what is a more lofty idea then the inflicting of torture and imprisonment. Lofty does not equal good. Definition of Lofty 1 [I]a[/I] [B]:[/B] elevated in character and spirit [B]:[/B] [URL="http://www.merriam-webster.com/dictionary/noble"][COLOR=#0066cc]noble[/COLOR][/URL] <[I]lofty[/I] ideals> [I]b[/I] [B]:[/B] elevated in status [B]:[/B] [URL="http://www.merriam-webster.com/dictionary/superior"][COLOR=#0066cc]superior[/COLOR][/URL] 2 a[B] :[/B] having a haughty overbearing manner [B]:[/B] [URL="http://www.merriam-webster.com/dictionary/supercilious"][COLOR=#0066cc]supercilious[/COLOR][/URL] 3 [I]a[/I] [B]:[/B] rising to a great height [B]:[/B] impressively high <[I]lofty[/I] mountains> To a follower of Torog he is a shinning paragon of lofty ideas when you figure that the ideas that would be most elevated in status are those concerning torture and imprisonment. Only it does, at least upon creation.... what it doesn't do is force you to play him a certain way (except in combat ;)). Using the idea of lofty as presented above. The fact that a paladin must choose a deity and faith to serve during character creation and must be the same alignment as said deity, undergo trials and rituals of worthingess to be imbued with his power as well as the fluff of his powers all point towards this. Now a DM has free reign in his own game to seperate fluff from mechanics and the player has free will to turn away from this but the above is very much what the archetype of the paladin (unless you purposefully choose to play against type) is about and the fluff and mechanics do point towards it. I'm not even going to address this because it's nowhere near similar to what I am saying and I honestly believe you know that. Eh, you're free to have your oppinion... but I didn't tie anything to anything, these are the worsds of the developers and designers that I quoted... why are they using the word paladin in fiction if not referring to the specifc class in the game? And again why are blackguards referred to as their sinister counterparts (as this also implies that blackguards are a discrete and quantifiable thing in the game world that are discernable from other things? Why aren't blackguards just considered evil warriors? You keep saying this, but again "lofty" doesn't mean good. EDIT: And as LostSoul has made me realize... when referring to the "paladin" they are in fact refering to the cavalier. So with that in mind it seems to make for an even stronger argument that a class is a fictional construct with a value and actually addresses many of the issues you bring up above since the cavalier actually does mechanically support all of this. [/QUOTE]
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