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<blockquote data-quote="pemerton" data-source="post: 5752230" data-attributes="member: 42582"><p>I've GMed modules with NPCs described as paladins - Jaryn, the fallen paladin in Heathen, and duergar paladins of Asmodeus - and they haven't been built following the NPC builds in the DMG.</p><p></p><p>I think the designers adopt a slightly looser approach here.</p><p></p><p>(Other examples would be Paldemar and the gnoll leader in H2, who are a wizard and a warlock respectively, but don't strictly follow the DMG NPC build rules.)</p><p></p><p>Yes, these are build rules. But I don't know that they draw distinctions in the gameworld. That is, I'm not sure that in the gameworld there is a ficitonal difference between a LG STR paladin of Bahamut and a LG STR cleric of Bahamut.</p><p> </p><p>Yes.</p><p></p><p>Probably this too. They produce a lot of text, and I think they expect individual groups to do their own thing with it to some extent at least.</p><p></p><p>I agree that the classes are designed to push in the sorts of ways you describe (crafty hunters, clever rogues etc). The utility powers also tend to support this. But I don't think there is anything in the mechanics-fiction relationship that would prevent a player trying to build against type. Whereas a warlock PC is of necessity, in the fiction, a pact-maker.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5752230, member: 42582"] I've GMed modules with NPCs described as paladins - Jaryn, the fallen paladin in Heathen, and duergar paladins of Asmodeus - and they haven't been built following the NPC builds in the DMG. I think the designers adopt a slightly looser approach here. (Other examples would be Paldemar and the gnoll leader in H2, who are a wizard and a warlock respectively, but don't strictly follow the DMG NPC build rules.) Yes, these are build rules. But I don't know that they draw distinctions in the gameworld. That is, I'm not sure that in the gameworld there is a ficitonal difference between a LG STR paladin of Bahamut and a LG STR cleric of Bahamut. Yes. Probably this too. They produce a lot of text, and I think they expect individual groups to do their own thing with it to some extent at least. I agree that the classes are designed to push in the sorts of ways you describe (crafty hunters, clever rogues etc). The utility powers also tend to support this. But I don't think there is anything in the mechanics-fiction relationship that would prevent a player trying to build against type. Whereas a warlock PC is of necessity, in the fiction, a pact-maker. [/QUOTE]
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