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<blockquote data-quote="Zaruthustran" data-source="post: 3600499" data-attributes="member: 1457"><p>Thanks, man. The more I think about it, the more I like it too. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>The combat roles, well, right now in 3.5 a character specced for Archery has to invest in so many feats, items, and so on that you can guarantee such a character will never swing a sword. He'll 5' step away, or take a full round to withdraw, or do *anything* in order to be able to use that bow. Same for melee guy. You can bet that the raging, power attacking, cleaving barbarian with all of his money sunk into a +5 vorpal greatsword isn't going to waste time with his 1d6 shortbow. D&D requires specialization in a distinct combat role. You're EITHER melee OR archery. Never both.</p><p></p><p>For the noncombat roles, well, why do these abilities have to be tied to your choice of fighting style? If spellcasting and dueling both require 10 hours/day of practice time, then both should allow full range of choices in noncombat capability. If I want to play a spellcaster that happens to be a fitness nut--a gen-X sorcerer with max ranks in climb, jump, and swim--then heck, why not?</p></blockquote><p></p>
[QUOTE="Zaruthustran, post: 3600499, member: 1457"] Thanks, man. The more I think about it, the more I like it too. :) The combat roles, well, right now in 3.5 a character specced for Archery has to invest in so many feats, items, and so on that you can guarantee such a character will never swing a sword. He'll 5' step away, or take a full round to withdraw, or do *anything* in order to be able to use that bow. Same for melee guy. You can bet that the raging, power attacking, cleaving barbarian with all of his money sunk into a +5 vorpal greatsword isn't going to waste time with his 1d6 shortbow. D&D requires specialization in a distinct combat role. You're EITHER melee OR archery. Never both. For the noncombat roles, well, why do these abilities have to be tied to your choice of fighting style? If spellcasting and dueling both require 10 hours/day of practice time, then both should allow full range of choices in noncombat capability. If I want to play a spellcaster that happens to be a fitness nut--a gen-X sorcerer with max ranks in climb, jump, and swim--then heck, why not? [/QUOTE]
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