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<blockquote data-quote="FickleGM" data-source="post: 3785504" data-attributes="member: 8964"><p>Ditto.</p><p></p><p>We have my first actual concern for 4e. I know that I am amongst those who seem to have partaken in the WotC Kool-Aid and believe that everything we've heard is either really cool or not a big deal. The pidgeon-holing of class-to-role grates on me, as well. Heck, one of the things that comes with any class-based game is some level of pidgeon-holing...I don't know that we need more.</p><p></p><p>One of the reasons I hate playing (aside from being a control freak) is that I don't like to play "inside the box". This attitude doesn't always mesh with the other players, so I am better off running the games.</p><p></p><p>You comment about LotRO is a very good analogy. I just started the 7-day trial a couple days ago and I don't like some of the limitations based on assumed role that a class is supposed to fill (on the other hand, I like almost everything else about the game and am leaning toward plunking $15/month on it).</p><p></p><p>I would much rather they describe what each role is, what it normally does and how it normally does it. Then give advice on which class(es) fit each role the best and how to fit any class into the role. Then again, I'm not an optimizer.</p></blockquote><p></p>
[QUOTE="FickleGM, post: 3785504, member: 8964"] Ditto. We have my first actual concern for 4e. I know that I am amongst those who seem to have partaken in the WotC Kool-Aid and believe that everything we've heard is either really cool or not a big deal. The pidgeon-holing of class-to-role grates on me, as well. Heck, one of the things that comes with any class-based game is some level of pidgeon-holing...I don't know that we need more. One of the reasons I hate playing (aside from being a control freak) is that I don't like to play "inside the box". This attitude doesn't always mesh with the other players, so I am better off running the games. You comment about LotRO is a very good analogy. I just started the 7-day trial a couple days ago and I don't like some of the limitations based on assumed role that a class is supposed to fill (on the other hand, I like almost everything else about the game and am leaning toward plunking $15/month on it). I would much rather they describe what each role is, what it normally does and how it normally does it. Then give advice on which class(es) fit each role the best and how to fit any class into the role. Then again, I'm not an optimizer. [/QUOTE]
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