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General Tabletop Discussion
*Pathfinder & Starfinder
Roles, Power Sources; unbalanced?
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<blockquote data-quote="Rechan" data-source="post: 3787878" data-attributes="member: 54846"><p>I think the point is that those classes in Role X do it better. Here, let me give you an example from one of the playtests.</p><p></p><p>The character with the ability in question is playing a Warlord/Wizard, by the way, and I fully suspect that the Warlord gets the ability to give everyone +2 saves. I'm willing to bet that the Wizard COULD do this but he'd have to be higher level, or spend a much more significant resource to do so.</p><p></p><p></p><p>Except that there will be multiple classes per role. See: Paladin vs Fighter, see Warlord vs Cleric.</p><p></p><p></p><p>Except the impression I got is that this is not the case. In 3e, a wizard/fighter is a subpar wizard and a subpar fighter. In 4e it has been said that a multiclassed character will be effective for their level, they will merely have <em>fewer options</em>. As it was said in the podcast "Any class, any combo will work." </p><p></p><p>Did you watch the roles video with Wyatt at GenCon? The notion of roles is basically this: If you have no cleric in the party, just a druid, well he Can be a healer but he's not very good at it, and he's spending a lot more of his resources - what he could use to Have Fun - on healing spells. The monk can't front-line like the fighter/barb/paladin, and (at least in my experience) he can't effect one target very well unless he's grappling - what is his place in a 4 man party? </p><p></p><p>In other words, if the only time that class is viable is when you are the 5th guy in the party, that class isn't balanced very well. I'm playing a bard in a game, and in combat I'm... bored, because I can't hurt anything and I'm not <em>cool</em>; I'm just giving everyone a + to hit and damage and that's just not very satisfying. </p><p></p><p>3e all ready has those combat roles. "The Guy that Holds back the monsters" "The Guy that goes after one target" "The guy that effects large groups of people" and "The guy that makes sure everyone else doesn't die." But some classes are better than others at this, and some can do all of them (The Druid can do it all). </p><p></p><p>4e is designing the classes so they are All balanced to fit that role in combat. This way if there's a Bard in the class and not a cleric, the party doesn't suffer.</p><p></p><p>So ultimately: You possibly could fill any role with any class. Just that the classes associated with that role <em>are going to be better at doing what their role is</em>. The ranger probably can jump in the ogre's face and hold him back from the wizard, but he's not going to have any abilities that's going to let him hold the line. The Wizard might be able to do the buffing game, but he's just not going to be As Good as the Leader role classes, and no one is going to be As Good at effecting large swaths of people as the Controller.</p></blockquote><p></p>
[QUOTE="Rechan, post: 3787878, member: 54846"] I think the point is that those classes in Role X do it better. Here, let me give you an example from one of the playtests. The character with the ability in question is playing a Warlord/Wizard, by the way, and I fully suspect that the Warlord gets the ability to give everyone +2 saves. I'm willing to bet that the Wizard COULD do this but he'd have to be higher level, or spend a much more significant resource to do so. Except that there will be multiple classes per role. See: Paladin vs Fighter, see Warlord vs Cleric. Except the impression I got is that this is not the case. In 3e, a wizard/fighter is a subpar wizard and a subpar fighter. In 4e it has been said that a multiclassed character will be effective for their level, they will merely have [i]fewer options[/i]. As it was said in the podcast "Any class, any combo will work." Did you watch the roles video with Wyatt at GenCon? The notion of roles is basically this: If you have no cleric in the party, just a druid, well he Can be a healer but he's not very good at it, and he's spending a lot more of his resources - what he could use to Have Fun - on healing spells. The monk can't front-line like the fighter/barb/paladin, and (at least in my experience) he can't effect one target very well unless he's grappling - what is his place in a 4 man party? In other words, if the only time that class is viable is when you are the 5th guy in the party, that class isn't balanced very well. I'm playing a bard in a game, and in combat I'm... bored, because I can't hurt anything and I'm not [i]cool[/i]; I'm just giving everyone a + to hit and damage and that's just not very satisfying. 3e all ready has those combat roles. "The Guy that Holds back the monsters" "The Guy that goes after one target" "The guy that effects large groups of people" and "The guy that makes sure everyone else doesn't die." But some classes are better than others at this, and some can do all of them (The Druid can do it all). 4e is designing the classes so they are All balanced to fit that role in combat. This way if there's a Bard in the class and not a cleric, the party doesn't suffer. So ultimately: You possibly could fill any role with any class. Just that the classes associated with that role [i]are going to be better at doing what their role is[/i]. The ranger probably can jump in the ogre's face and hold him back from the wizard, but he's not going to have any abilities that's going to let him hold the line. The Wizard might be able to do the buffing game, but he's just not going to be As Good as the Leader role classes, and no one is going to be As Good at effecting large swaths of people as the Controller. [/QUOTE]
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