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General Tabletop Discussion
*Pathfinder & Starfinder
Roles, Power Sources; unbalanced?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 3787919" data-attributes="member: 710"><p>I think that might be one of the reasons that the role matching this closest is probably "Defender", not "Tank".</p><p></p><p>But aside from all this:</p><p>Roles have always existed in Role Playing Games. You need someone that can heal the characters wounds (Leader seems to be the D&D 4 term), you need someone that holds off the enemies (Defender), you need someone that controls the enemies movement or options (Controller) , and you need someone that finally "crushes" your enemies (Striker).</p><p></p><p>These roles always existed. The question is, how narrowly was your character defined for one role, and how well could you fill one of these roles?</p><p></p><p>From what I hope of D&D 4 (and I am fairly optimistic that this will work out) is that each character has a role that he definitely will be able to fill. No Bard, that can try a little bit of everything, but not actually be able to fully replace the "real deal" and thus never be a good option for a party that hasn't yet covered all its bases (roles). </p><p>All characters can fill a role. They might also be able to fulfill another role, though some roles will probably stay unavailable. </p><p>But the goal should be: Every class can fulfill one role. You don't have to try hard or tweak to fulfill its intended role. You have a choice - get even better at fulfilling this role, or tweak to add another role you can fulfill. You might have some more weak spots in that role, but you will be able to compensate with the "original" role you have in these cases, and thus will always be effective. (At least if you didn't screw up too much, because I assume there were still be some builds that won't work so well <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 3787919, member: 710"] I think that might be one of the reasons that the role matching this closest is probably "Defender", not "Tank". But aside from all this: Roles have always existed in Role Playing Games. You need someone that can heal the characters wounds (Leader seems to be the D&D 4 term), you need someone that holds off the enemies (Defender), you need someone that controls the enemies movement or options (Controller) , and you need someone that finally "crushes" your enemies (Striker). These roles always existed. The question is, how narrowly was your character defined for one role, and how well could you fill one of these roles? From what I hope of D&D 4 (and I am fairly optimistic that this will work out) is that each character has a role that he definitely will be able to fill. No Bard, that can try a little bit of everything, but not actually be able to fully replace the "real deal" and thus never be a good option for a party that hasn't yet covered all its bases (roles). All characters can fill a role. They might also be able to fulfill another role, though some roles will probably stay unavailable. But the goal should be: Every class can fulfill one role. You don't have to try hard or tweak to fulfill its intended role. You have a choice - get even better at fulfilling this role, or tweak to add another role you can fulfill. You might have some more weak spots in that role, but you will be able to compensate with the "original" role you have in these cases, and thus will always be effective. (At least if you didn't screw up too much, because I assume there were still be some builds that won't work so well :) ) [/QUOTE]
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Roles, Power Sources; unbalanced?
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