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General Tabletop Discussion
*Pathfinder & Starfinder
Roles, Power Sources; unbalanced?
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<blockquote data-quote="Nahat Anoj" data-source="post: 3788036" data-attributes="member: 25075"><p>I fully expect that a class of a given Role will be able to duplicate the function of another Role. However, it will require some resources (actions, mostly) or restrictions. For example, in 3e when a Paladin uses Smite Evil, he's doing a lot of damage to a single source, thus acting as a Striker. Of course, the Paladin has a limited number of Smites per day, and he can only use them on "evil" things, but for a moment at least the Pally is a Striker. Another example would be a Fighter using Power Attack - he has to sacrifice a resource (his attack bonus) but can do lots of damage and essentially be a Striker for a moment.</p><p></p><p>I believe classes will be have abilities that allow them to act in accordance with their Role for "free." For example, we have heard that 4e Clerics will have an ability that lets them heal on a crit. No special effort was required on the part of the Cleric to do this - while he did have to fulfill a certain initial condition, he was allowed to act within his Role while simultaneously contributing to combat. Similarly, in 3e, when a Rogue gets into flanking position, his damage output increases dramatically. While he did have to manuever into position, once there he can slash his opponent to bits.</p><p></p><p>So with 3e I believe we've already gotten a taste of how classes can fulfill certain Roles for a limited time (or, at least, on a conditional basis). 4e will simply make that more explicit and be designed with that more explicitly in mind.</p></blockquote><p></p>
[QUOTE="Nahat Anoj, post: 3788036, member: 25075"] I fully expect that a class of a given Role will be able to duplicate the function of another Role. However, it will require some resources (actions, mostly) or restrictions. For example, in 3e when a Paladin uses Smite Evil, he's doing a lot of damage to a single source, thus acting as a Striker. Of course, the Paladin has a limited number of Smites per day, and he can only use them on "evil" things, but for a moment at least the Pally is a Striker. Another example would be a Fighter using Power Attack - he has to sacrifice a resource (his attack bonus) but can do lots of damage and essentially be a Striker for a moment. I believe classes will be have abilities that allow them to act in accordance with their Role for "free." For example, we have heard that 4e Clerics will have an ability that lets them heal on a crit. No special effort was required on the part of the Cleric to do this - while he did have to fulfill a certain initial condition, he was allowed to act within his Role while simultaneously contributing to combat. Similarly, in 3e, when a Rogue gets into flanking position, his damage output increases dramatically. While he did have to manuever into position, once there he can slash his opponent to bits. So with 3e I believe we've already gotten a taste of how classes can fulfill certain Roles for a limited time (or, at least, on a conditional basis). 4e will simply make that more explicit and be designed with that more explicitly in mind. [/QUOTE]
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Roles, Power Sources; unbalanced?
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